Mav thinks he is happy for how it works for his first platformer, the timing gameplay did meant certain settings needed extra tweaking than normal, since otherwise the faster you went, the more floaty the controls got even though technically its the same control, didn't think about that when Mav initially made the game run slower the faster you go.
Descrete levels could have been done, but for this time he just didn't feel like implementing level transitioning and stuff.