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It's definitely not an easy game to play solo, but I really enjoyed the progression.

One suggestion would be to reward chain reactions a bit more, similar to Puzzle Pirates, with multipliers or bonus points for consecutive matches. I think it would make matching feel even more exciting.

I'd also love to see a screen that shows what each location rewards before choosing where to go. For example, showing the mushroom icon with "x2 after rain" would help me decide where I want to head. It would also be useful to have a button that shows the costs for building tools and cooking meals.

Amazing work!

(+1)

Glad you enjoyed it solo, very brave! Thank you for the great ideas! I'll have to check out that game.

Thank you for the feedback! Kept everything a bit vague so players get to have a real sense of exploration and a bit of so called, drop shock. It also helps with forcing the first run pacing and sense of dread if the first days don't go too well, making it a bit more exciting to claw your way out of that condition deficit or die quick so you unlock better starter items. The cost for tools, upgrades and meals are displayed by the icons behind them.