Glad you enjoyed it solo, very brave! Thank you for the great ideas! I'll have to check out that game.
Thank you for the feedback! Kept everything a bit vague so players get to have a real sense of exploration and a bit of so called, drop shock. It also helps with forcing the first run pacing and sense of dread if the first days don't go too well, making it a bit more exciting to claw your way out of that condition deficit or die quick so you unlock better starter items. The cost for tools, upgrades and meals are displayed by the icons behind them.