Fair enough. Thanks for taking the time to play and write this out. The delay-attack countdown was designed as the theme carrier from the beginning, but you're right in case - the game never actually teaches it (you have to figure it out by yourself that isn't great i guess) so if a player doesn't notice it the theme reads as absent. That's on me and most useful takeaway
And yeah, just to be clear, everything was made within the 96 hours (exept of some things and packages that i mentioned in entry topic). And in post jam version will make the mechanic properly visible. Thanks again for the honest feedback :3