Might be, if correctly explained.
The theme is broader, but if I just do a dark souls with the health bar with a number going down, is it really countdown related?
I'm not looking to fight with you, I'm just giving my opinion. Since it was not something I noticed, I didn't find the theme in your game. It felt like I was browsing itch out of the jam. I'm not looking to give out good comments just for the sake of doing people a favor. Pointing the flaws even in a jam can help growth, you can choose to understand, ignore me, or trying to prove a point. That is up to you.
Fair enough. Thanks for taking the time to play and write this out. The delay-attack countdown was designed as the theme carrier from the beginning, but you're right in case - the game never actually teaches it (you have to figure it out by yourself that isn't great i guess) so if a player doesn't notice it the theme reads as absent. That's on me and most useful takeaway
And yeah, just to be clear, everything was made within the 96 hours (exept of some things and packages that i mentioned in entry topic). And in post jam version will make the mechanic properly visible. Thanks again for the honest feedback :3
No worries, I'm glad we could talk about it and I'm happy if I've even slightly helped you. The game is great, that remains!
It is always hard to see what's missing, even in my game it felt like we explained it and it was simple enough, but from an outsider perspective I can understand it's instead too much and might be confusing. Time in a jam is what it is, and I still think every game I played until now is a little gem in a way or another!