Thanks! Yes we're aware it can be boring, we'll make a few adjustments after the jam so people can at least enjoy it a bit better. Thanks also for playing!
Ellie3D
Creator of
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The idea is quite nice, I love doing the detective work and understand what happened to the victim, but I have to agree here it was all quite a bit confusing. Tutorial might help, and also a button to decide when to proceed in dialogues would be really helpful. I couldnt always understand who was talking and where they went. Anyway for the little amount of time it's impressive to have both a game and a story so deep!
Fun concept, I would have made the countdown to be the water doplets aswell, and you had to get the highest score each wave, like this it feels a bit weird, if I place one block wrong it's going to stay there untouched until the water fills or I have to reset by refreshing the page. Would have added a button to restart. Otherwise, fun little puzzle!
Yeah we thought of also implementing hiring, but then we didn't have enough clarity with the characters to make it really understandable. Also, time was a bit tight and we weren't even able to add a couple of features that would make life easier inside the game so it was not really an option ahah but yeah if we were to expand it, it would really become a chaotic fun little game!
Style is super cool! Not into the metroidvania much, but wanted to try it out a bit cause the image spoke to me. Only concern, the first time I opened it it froze my entire browser, even other pages, and the same happened the first time I died, didn't understand I died and closed it. Gave it another try and it went better, so it's probably just vfx or shaders loading, but it almost made me not play it seen how hard it killed my browser for a couple of secs :o
Yeah being 1 minute each day and not being able to end it faster, probably the pause on dialogues is a bit too much. Noted! It's not a problem of the guys in game, this one is on us lol The bugs are more or less witten in their dialogue + their task in the Firing menus is a bit of an hint to what they might break. Thanks for playing anyway, very appreciated!
Could have it been cause of the in-game wanted bug? We have one that inverts the scroll, if it happened to you that's why! You have to fire who's creating it!If not and it was a problem of the page scrolling down, then you have to play it full screen, we didn't take into account that it could mess with the browser scroll lol
Thank you! Yes there are a couple of things not really working. The wasted hours might be having some troubles, we noticed it also in playtest but in the end we couldn't really try to fix it more than we did. Sad but that's the risk of a jam lol Yes, some are harder to spot like animations at low fps or some items breaking or part of the UI trolls you around, but in the end there are only six impostors for 10 days, so if you got them all you should be good!
Thanks anyway, appreciated!
No worries, I'm glad we could talk about it and I'm happy if I've even slightly helped you. The game is great, that remains!
It is always hard to see what's missing, even in my game it felt like we explained it and it was simple enough, but from an outsider perspective I can understand it's instead too much and might be confusing. Time in a jam is what it is, and I still think every game I played until now is a little gem in a way or another!
Might be, if correctly explained.
The theme is broader, but if I just do a dark souls with the health bar with a number going down, is it really countdown related?
I'm not looking to fight with you, I'm just giving my opinion. Since it was not something I noticed, I didn't find the theme in your game. It felt like I was browsing itch out of the jam. I'm not looking to give out good comments just for the sake of doing people a favor. Pointing the flaws even in a jam can help growth, you can choose to understand, ignore me, or trying to prove a point. That is up to you.
I love the point and click mystery games, but this felt like something was off.. First time I played I couldnt go in the room straight cause it said it was too dark, and couldnt go upstair cause there was someone looking at me. Then I refreshed to give it another try and it made me go this time? Well anyway, the generator in the basement basically did nothing or I got no feedback, and I wasn't able to find the code to the door, I thought it was connected to the clock and if not, I couldn't understand that either.
It has potential, but these type of games where you have to find clues are difficult to work with if there's a timer going down. Good job anyway!
Yeah can't really see the photo since it's so small, so still unsure. Maybe making it more visible or relevant or better explained in the tutorial would have helped me understand that there was something going down worth noting.
Ok so the problem is localization, fine then no worries, if it was something unexplained it would have been more of a concern, but I get it!
Yes, the point of the jam is to make something enjoyable, but the theme is there for a reason, else what's stopping me from doing a general game and put it here? It needs to be the main mechanic your game revolves around, else just do a normal game and not a jam
Fun concept, a bit laggy though, and the first 3 or 4 refreshes of the page I didn't get the "start decrementing button", but I kept trying because there must have been a reason it was high in the popular list. It is satisfying to see it grow, but I would balance better the costs of stuff, there are some tries that I don't really buy anything and it stalls a bit the game.
The concept is cool, but when there is no special soul to harvest, it is a bit pointless. There could have been a cooldown of how many souls I could miss, and if it reached zero it would mean I didn't do my job correctly and souls got lost. Just to keep the player entertained while waiting. Other than that, when talking to special humans it is quite unclear what would be the correct answer since they're always the same, seems like I never got one correct out of five souls, and I just left it after that..
