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Ellie3D

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A member registered 9 days ago

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Thanks! Yes we're aware it can be boring, we'll make a few adjustments after the jam so people can at least enjoy it a bit better. Thanks also for playing!

Yeah it was a concern raised by a lot of people, either we should make a skippable day, or make the time not stop during conversations. We'll probably fix it after the jam is over, but thanks for playing!

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I can't get to jump on the fountain and on top of the dirt, I'm too short and can't reach it, am I missing something? :(

The idea is quite nice, I love doing the detective work and understand what happened to the victim, but I have to agree here it was all quite a bit confusing. Tutorial might help, and also a button to decide when to proceed in dialogues would be really helpful. I couldnt always understand who was talking and where they went. Anyway for the little amount of time it's impressive to have both a game and a story so deep!

Fun concept, I would have made the countdown to be the water doplets aswell, and you had to get the highest score each wave, like this it feels a bit weird, if I place one block wrong it's going to stay there untouched until the water fills or I have to reset by refreshing the page. Would have added a button to restart. Otherwise, fun little puzzle!

Thanks for playing! And yes, we know the day is a little too long, we may change it after the jam, just to make it more enjoyable.
Who knows, maybe we will at some point! That would be super fun 

Yeah we thought of also implementing hiring, but then we didn't have enough clarity with the characters to make it really understandable. Also, time was a bit tight and we weren't even able to add a couple of features that would make life easier inside the game so it was not really an option ahah but yeah if we were to expand it, it would really become a chaotic fun little game!

Thank you for trying it out! Yes there are a couple of flaws like not being able to end the day faster, and we thought about actually managing the company, but time was short and making a huge game was not really an option lol

Found the mechanic a bit weird at first, sometimes swings don't really go the way I want to, and also some objects keep moving so it made a bit harder to merge them. But otherwise a very fun idea, I was also thrown out by the counter that wasn't counting seconds at first lol

Style is super cool! Not into the metroidvania much, but wanted to try it out a bit cause the image spoke to me. Only concern, the first time I opened it it froze my entire browser, even other pages, and the same happened the first time I died, didn't understand I died and closed it. Gave it another try and it went better, so it's probably just vfx or shaders loading, but it almost made me not play it seen how hard it killed my browser for a couple of secs :o

My gawd how cute that is. The drops are so well made, loved the idea of speeding them up on old paths instead of just cleaning the window.

The art is super cute and the idea is also very fresh! The cursor is insanely cute, I spent around 20 seconds looking at that little finger click. Loved it.

Yeah being 1 minute each day and not being able to end it faster, probably the pause on dialogues is a bit too much. Noted! It's not a problem of the guys in game, this one is on us lol The bugs are more or less witten in their dialogue + their task in the Firing menus is a bit of an hint to what they might break. Thanks for playing anyway, very appreciated!

Not sure what to say, art looks a bit AI to me, which should be banned from the jam.. also yeah, the shake was quite annoying, got me a bit sick while playing and had to stop.

Fun little idea! I aswell got some lags when too many were present, but it's definitely addicting and took me quite some time to be able to paly for longer than 10 seconds lol

Nice idea, the mom dialogue kinda made me sad, so even with nothing much you can definitely tell a story. I wish there was less empty space, finding people was a bit hard, but other than that good job!

Didn't come to mind to try and press R, could have saved me a couple of refreshes lol

Nice idea you got here, I think though that on day 3 it bugged the man and he stayed on bed until evening of day 2, so it felt a bit repetitive after a while and closed it. If there were more options and the cooldowns on items were more understandable, that would probably be a very nice experience!

Interesting puzzle game, I both like and dislike that the restart might make me lose the game, as a puzzle I don't like to be redoing the whole thing from start, but it's a nice narrative idea so I'll let it slide lol good job!

Fun experience, as others have said the shop might be too expensive making the progression a bit boring, but some polish and additions would make for a fun little roguelite game!

That's a fun game! A bit hard if I must say, enemies are faster than the clock and I always end up taking damage trying to use an ability T.T 

That is a nice concept! I would have liked to unlock the abilities by winning more consecutive battles and also if there was a bit more art it would for sure be really enjoyable! 

Style looked quite good, but if I miss the jump I basically lose cause my other capsule will keep bodyblocking me.. I have to restart the game everytime I missclick because it ends up pushing me out of the map. Has potential, but like this it's a bit frustrating :(

Uhm, not sure what should I do here, I open the game and there's a clock that goes from the 4 to the 3 then goes back and then it restarts? Am I missing something?

Yeah we didn't take into account that the mouse wheel would mess with the browser, but now we learned a new thing! We will try to implement wasd after the jam cause it was something we said and then never got to it :(

Could have it been cause of the in-game wanted bug? We have one that inverts the scroll, if it happened to you that's why! You have to fire who's creating it!If not and it was a problem of the page scrolling down, then you have to play it full screen, we didn't take into account that it could mess with the browser scroll lol

Thank you! Yes there are a couple of things not really working. The wasted hours might be having some troubles, we noticed it also in playtest but in the end we couldn't really try to fix it more than we did. Sad but that's the risk of a jam lol Yes, some are harder to spot like animations at low fps or some items breaking or part of the UI trolls you around, but in the end there are only six impostors for 10 days, so if you got them all you should be good!
Thanks anyway, appreciated!

Thank you for the feedback!
I thought implementing a check if the tutorial was already done would help people not get annoyed by it, but maybe being 2 pages we could have definitely left it inside. Also we thought refreshing the page would make it appear again, but we were wrong lol

Yeah I know, we debated a lot about how much a day must last, and thought only at the end that a "call it a day" button would definitely be useful, we'll think of adding it when the jam is over!

I think I didn't understand how to remove all the pieces inside the level, but if you can and that's my bad, then I'd say it's okay!

No worries, I'm glad we could talk about it and I'm happy if I've even slightly helped you. The game is great, that remains!
It is always hard to see what's missing, even in my game it felt like we explained it and it was simple enough, but from an outsider perspective I can understand it's instead too much and might be confusing. Time in a jam is what it is, and I still think every game I played until now is a little gem in a way or another!

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I was able to move, but in the starting screen you have to press the actions it displays, else you won't be able to move. It could be explained better or straight out removed, why would I need to equip the movements on the characters? 

Might be, if correctly explained.
The theme is broader, but if I just do a dark souls with the health bar with a number going down, is it really countdown related?
I'm not looking to fight with you, I'm just giving my opinion. Since it was not something I noticed, I didn't find the theme in your game. It felt like I was browsing itch out of the jam. I'm not looking to give out good comments just for the sake of doing people a favor. Pointing the flaws even in a jam can help growth, you can choose to understand, ignore me, or trying to prove a point. That is up to you.

I love the point and click mystery games, but this felt like something was off.. First time I played I couldnt go in the room straight cause it said it was too dark, and couldnt go upstair cause there was someone looking at me. Then I refreshed to give it another try and it made me go this time? Well anyway, the generator in the basement basically did nothing or I got no feedback, and I wasn't able to find the code to the door, I thought it was connected to the clock and if not, I couldn't understand that either. 
It has potential, but these type of games where you have to find clues are difficult to work with if there's a timer going down. Good job anyway!

I played it aswell as the art was very cute, had the same problem with the grappling hook, I pressed R (instead of E) and reset the level, got stuck with the tongue out attached where I previously was and clipped out of the game lol, that was fun though

Fun idea, but controls were a bit difficult, also there was no retry option and every time I had to get out the level and get back in, which can be a bit of a pain if I have to still learn how to play

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Yeah can't really see the photo since it's so small, so still unsure. Maybe making it more visible or relevant or better explained in the tutorial would have helped me understand that there was something going down worth noting. 
Ok so the problem is localization, fine then no worries, if it was something unexplained it would have been more of a concern, but I get it!

Yes, the point of the jam is to make something enjoyable, but the theme is there for a reason, else what's stopping me from doing a general game and put it here? It needs to be the main mechanic your game revolves around, else just do a normal game and not a jam

Fun concept, a bit laggy though, and the first 3 or 4 refreshes of the page I didn't get the "start decrementing button", but I kept trying because there must have been a reason it was high in the popular list. It is satisfying to see it grow, but I would balance better the costs of stuff, there are some tries that I don't really buy anything and it stalls a bit the game. 

The concept is cool, but when there is no special soul to harvest, it is a bit pointless. There could have been a cooldown of how many souls I could miss, and if it reached zero it would mean I didn't do my job correctly and souls got lost. Just to keep the player entertained while waiting. Other than that, when talking to special humans it is quite unclear what would be the correct answer since they're always the same, seems like I never got one correct out of five souls, and I just left it after that..