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First thing i did was fall off the map lol

I wasn't able to find the goal, quite a few jumps are made blind and without direction and the wall jump can feel janky.

The artwork shows a lot of promise however, having a cool idea and not enough time to finish it in a jam has happened to me a couple times, but with some cleaning up and refinement of the idea, you could have a really cool game!

LOL, sorry for that! This was a very early build of our project, since we wanted to at least provide something to the jam. I did my best to create a level design that felt good to navigate, but without a lot of time to make game testing, it ended up a bit rough, and we didn’t have time to add an objective to the game.

Also, there is a debug reset button (F6), but we didn’t document it… sorry!

The 2D artwork was made by Keiko https://www.instagram.com/michi_koifish/ and the 3D by Yeneo https://x.com/yeneomon, they are very talented, and it is an honor working with them.

We hope to finish at least a demo of the in the near future, since everyone in the team had lots of fun playing the game and specially the platforming!

(+1)

No worries at all, a jam is about getting together to make a game whilst having fun at the end of the day.

Hope you guys continue with this idea and project tho!