really appreciate the feedback. we realised on Sunday that the gameplay loop was way too hard, but didn't have any strong ideas on how to fix it minus increasing the countdown timer, which we were hesitant to do because we wanted to try and make the loop revolve around slowly improving your time.
a practice mode or similar would've been a perfect solution for this and I wish we had thought of it, but alas, we did not. glad you enjoyed the movement as we put a lot of focus there and I know it can feel floaty but I like to think it's a controllable floaty. good job on 58 seconds, you're now the 2nd fastest player to complete the game (that I know of)!