massive oversight to not add controls to the arrow keys, sorry about that!
arcovis.dev
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didn't expect to enjoy this game with it being about colour matching but I actually really enjoyed it, the perfect pace to test if I could match a colour in time. my only suggestion was it would've been nice to have different gamemodes of matching (colour picker wheels, rgb sliders, etc.) instead of just hsv :)
really appreciate the feedback. we realised on Sunday that the gameplay loop was way too hard, but didn't have any strong ideas on how to fix it minus increasing the countdown timer, which we were hesitant to do because we wanted to try and make the loop revolve around slowly improving your time.
a practice mode or similar would've been a perfect solution for this and I wish we had thought of it, but alas, we did not. glad you enjoyed the movement as we put a lot of focus there and I know it can feel floaty but I like to think it's a controllable floaty. good job on 58 seconds, you're now the 2nd fastest player to complete the game (that I know of)!
actually an incredibly polished game with a fun concept and a fun take on the cat & mouse term, struggle to give too much critique. the second cat added the depth that I was looking for and obviously I imagine there'd be more depth without the game jam time limitation. my only complaint would be I had to immediately put my sensitivity to full and even then it was a little slow, not sure if that's because of my mouse but it just felt very slow to move around until I got used to it. really good game though!
I really had fun completing the game, I challenged myself to memorise the tutorial first and then complete everything. Really enjoyable, wish there was some sort of effect when the bomb blows up, and as others have said the levers module is hard to explain, but once I figured it out I was set. Really enjoyed it!
I missed my bus, but really enjoyed the game. having three ways to kill the enemy allowed me to play in a zen state which I really enjoyed, though I wish it was a little more clearly communicated in the tutorial as I thought my shooting was broken at first. however, this could just be me being terrible at engaging with tutorials.
fun and enjoyable with a cool art style too.
I really like this game.
As another comment has said, I do think it's hard to find the exits, specifically outside of fullscreen. The web page background matches the colour of the tiles, so in some levels, particularly the first, some walls can look like exits, look at the bottom right on the first level (if this is unclear let me know and I can reach out on Discord).
I think it's a really really cool concept, with nice artwork. Music that matches to the beat would be a bow on top of this really charming game.
Creativity - 5
Enjoyment - 4 (it is a little drifty)
Narrative - 2 (nice atmosphere but not too much else going on here, not a bad thing!)
Artwork - 4
Audio - 3 (good sounds, nice main menu music, in game music would be amazing)

