Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+3)

This game was amazing, you can tell lots of work has gone into this. Compliments:
- the art was adorable: a very unique aesthetic that you pulled off really nicely in my opinion!
- the premise was simple yet addictive, and the learning curve was small (at least for me): made it very fun to play and I felt like I was actually mastering the game
- the level design seemed very intentional in a good way, colorful flowers placed at the right positions, the obstacles somewhat obstructing your view relying on your rhythm to continue)

Improvements you can make (honestly considering the amount of time you had this was amazing, some of these will be quite nitpicky as well):
- extending the game further (considering that this is a game jam though it makes sense you have five cohesive levels, better than 10 messy ones): perhaps including more time signatures (like 6/8 or 3/4, or some crazy ones as well!)
- being able to skip through dialogue: again not much of a problem though considering there wasn't as much
- more difficulty? It didn't seem to hard for me specifically, but otherwise fun (I got 3 stars on all of them hehehe).

This was a gem! Thanks for sharing!

(+2)

Thanks so much for the kind and detailed feedback! I honestly think there wasn't enough time to add additional levels or mechanics; in an ideal world, we definitely would have added some more mechanical complexity towards the end! And great feedback re: skipping dialogue. Re: difficulty, we tend to skew our games on the easier side since there's a huge range of skill with people who play jam games; if we had more time, maybe adding difficulty levels would have helped! But ultimately we were focused on making a polished and intuitive project over adding a bunch of other features in. Thanks again! :)

(+1)

I really really wanted to have some funky time signatures, but between the jam time length and not knowing how players might respond to odd meters, I decided to keep it all in 4/4. In a previous game of ours, Benedict Beaver the Builder, I had a 6/8 track and a 5/4 track! I'm glad you enjoyed it though! Maybe one day we'll add a 13/6 track to the game lol