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Bionic.mango

29
Posts
A member registered 99 days ago · View creator page →

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Pros:

  • Very fun and easy to pick up controls!
  • Not overwhelming/long/random storyline, it complemented gameplay well without overtaking it
  • Good difficulty for the start

Cons:

  •  Extending the game to have things like health regeneration items (I didn’t finish the game welp but because I kept getting stuck lmao) and I also liked the false… thing that one ghost promised (I’m not going to say because spoilers!)
  • Improving visual effects, i.e. showing certain effects when on low hearts like a vignette or a heartbeat sound or something
  • Difficulty jump towards the end is a bit much (couldn't finish the game 😅😅)

Lowkey there wasn’t anything I was super concerned with, most problems are either me or my computer 🥲just being nitpicky at this point! Well done =]

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I see, as a not very experienced coder myself it’s hard to make a fully coherent game by yourself (I made my first one for a different game jam and it was… interesting to say the least). It is helpful to keep scope in mind though so it’s not overwhelming.

I’d love to see a polished version of this =]

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Pros:

  • Beautiful art and the music nailed the “totally extremely very innocent game definitely (sarcasm intended)” vibe of the game
  • Matches the theme of “Trust No One” (pranks, lying, etc.)
  • Lots of nice features such as the log to see everything that was said and the save/load features

Cons:

  • Difficulty perhaps?? For me at least it was quite difficult and I got stuck in the storage room 😭tried using a ladder but couldn’t do anything with it and it said it was locked so I couldn’t leave. That could be a me problem lmao. [Edit: it let me out afterwards for some reason hahaha]

Because I got stuck I didn’t get to complete the game so no more cons come to mind specifically 🤷 - fun game though and especially great considering you’re a beginner, solo developer!

Pros:

  • Simple yet thoughtful premise, like a slightly twisted version of the original prisoner’s dilemma
  • Fits the theme “Trust No One” well, as you don’t know what the other person is going to choose (fight or spare)
  • Enjoyable gameplay

Cons:

  • The win/lose scenarios are quite abrupt in my opinion, like if I just lose one fight/spare scenario I automatically lose the entire game (as opposed to some sort of handicap or me losing money or something). Also I don’t win by fighting all inmates or anything, it just seems quite random
  • Art could be developed a bit more (lowkey very tiny detail though haha) and some sfx or music would be nice!!
  • There’s no real reason to press spare each time, perhaps adding an incentive to pick “spare” other than just so both get lots of money, such as if both of us clicking fight results in some bad effect for us both?? Idk

This has lots of potential!

Pros:

  • Very enjoyable and had me stumped for a while - I got two endings (but wasn’t sure about the third one)
  • Relates very well to the theme of “Trust No One” but isn’t necessarily cliche (even if not entirely unique, which it doesn’t need to be!)

Cons:

  • Art could be further polished (mostly just the clashing colors for me lowkey), and the audio/sfx/music was missed!
  • The text in UI kept moving up (sometimes)
  • Occasional Typos

Overall, it could be refined but it was very enjoyable!!

Pros:

  • Interesting storyline, wanted to see where the story went (also the couch had a crazy lore drop lmao)
  • Art was well done and the lack of music in the dark rooms really added to the vibe
  • Relates well to the theme “Trust No One”, all the characters just felt a little “off” and untrustworthy

Cons:

  • Doesn’t give a lot of direction as to where to go or what to do, I understand the choice but this could have been supported better (e.g. some sort of indicator why the spotlight is bad would have been nice) - hope this makes sense
  • When entering doorways in the second part the mc didn’t “enter” the room (i.e. new scene wasn’t shown) straight away - we had to walk inside the doorways in some weird directions. This could have been a design choice but I don’t think I like it 😅
  • Navigation - when restarting after failing (thanks, spotlight 😆) the character kept wanting to go to the middle? Also when clicking on a spot for the character to go, sometimes it would get stuck, it’s only a small detail though!

Overall, while the game feels like I’m being thrown in the deep end and could do with a bit of polishing, I enjoyed the gameplay quite a bit!

ahh I see that explains a lot. And ofc this game was really fun and my friends ended up playing it when watching me hahaha! Amazing work!!

Oh wait mb mb I should have seen!!

Pros:

  • The visuals are stunning and really match the vibe of the game
  • Matches the theme well with the house changing and the game’s creepy vibe!
  • Enjoyable and good difficulty (took me time to figure out what the prompts were, mixed in with worldbuilding text like “Take your pills at 10:00!”); had me engaged for quite some time!
  • Intuitive controls and could navigate easily (although did get lost but I’m sure that’s supposed to happen XD)

Cons:

  • Ngl didn’t notice the house changing (unless that’s a lie??)
  • A lot of the text seemed to be just world-building only very few things were actual prompts for the puzzles (at least from what I could see), perhaps that’s more of a scope thing though?
  • Puzzles themselves were quite simple as in there wasn’t multiple parts to it/much depth (just simple interactions), but again keeping scope in mind this was still good (tbh this is more me being nitpicky bc your game was really good)

Very enjoyable aside from the fact that the puzzles were a bit simple!

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Pros:

  • Storyline is well developed and interesting enough (I love the name Spectre Inspector™ XD)
  • Very ambitious! It’s clear lots of work has gone into this
  • Minigames are quite fun once you get the hang of how to play them
  • There is a connection to the theme “Trust No One” (though not very strong)

Cons:

  • Lacks polish (which is fair enough given that this project has a very big scope, you also mentioned it in the game description)
  • The instructions to minigames were a little unclear, I didn’t know what to do, and there was no feedback on when I was hit by projectiles/obstacles for the first one for example
  • Felt like there was a lot more focus on story than gameplay

It’s clear that the game needs work, however, it’s getting there! I hope you continue developing the mechanics and cohesion of the game because it has great potential!

Pros:

  • This game was an actual BLAST LMAO, it started off slow and easy and just when I thought I would be fine it got harder; day 3 was diabolical (why did grandma take travel insurance she isn’t going anywhere 😭)
  • Art was well done and the audio/sfx was peak (oOOohohHHHh… maAAaaiLL!)
  • Simple activities and premise yet really fun
  • Clear connection to “Trust No One” yet quite creative! The idea that you can’t trust grandma because she’ll spend her life savings on email ads, pizza and travel insurance (to say the least) but also the salespeople because they want to make money!!

Cons:

  • In Day 2, the first time grandma gets mail the bin disappears entirely which I don’t think it’s supposed to?
  • Genuinely cannot think of any reasonable ways to have improved this game it’s so good (I was playing it and my friends got interested watching it, they ended up playing it TWICE at least haha)
  • Make more days?? Idk it’s so good
  • Day 3 is really hard but again not much to say lmao

Pros:

  • Very cozy vibes and a nice balance is achieved (like I found myself mining and exploring a lot without feeling either bored or overwhelmed)
  • Art and Music is very good, contributed to the cozy vibe and made the game feel quite well polished
  • There is a clear connection to the theme (if I’m gonna be honest, I didn’t get to play through the whole thing, as in stew was still cooking and so on but from what I gather it does connect to the theme of “Trust No One”)

Cons:

  • The mouse icon when approaching a mineable object was quite jittery, small detail but did decrease immersion
  • Adding more effects based on if the character feels cold (e.g. icey UI), is on low health (e.g. vignette) etc.
  • The fireplace wasn’t relighting after a while?? I believe I had enough wood but for some reason it wasn’t lighting. If it’s not a glitch adding some sort of indicator why (e.g. if I did in fact not have enough wood, some sort of indicator that I need more wood like grayed out ‘E’) would be helpful

Very fun and amazing work - such a polished game in a small time frame is no easy feat =]

also the farting was hilarious lmao

Pros:

  • Very fun and goofy, enjoyed the plot a lot
  • Good difficulty curve in my opinion
  • Enjoyable art in cutscenes

Cons:

  • Lacks polish in the levels and the two levels seem a little unconnected/random, perhaps if you end up making more levels it will become more coherent
  • Audio was missed =[ but of course game jams don’t give lots of time; perhaps try using public assets or something!
  • More cutscenes than gameplay; while the cutscenes were very good, the gameplay lacked development! Don’t skimp on polishing/planning/developing game mechanics just for cutscenes (our team did the same a while back lmao)
  • Develop the connection to trust no one a bit more, I didn’t fully understand where the theme was incorporated except for the first cutscene in my opinion

While the gameplay was quite incoherent and “rough around the edges” so to speak, it was rather enjoyable and would love to see this developed further!

Pros: 

  • Quite easy to understand what to do
  • Was immersed quite easily (like I found myself having fun trying to avoid obstacles etc)
  • Can somewhat see the theme “Trust No One” come in - the things that look like gates or doorways just bring the mc back to the start of the section

Cons:

  • Could be much more polished (as in art better developed, make the obstacles more varied)
  • Make the “Trust No One” Theme more prominent in the game, such as by adding more traps or something
  • Add some music! Don’t underestimate the use of assets on itch etc. available for public use!

Although lacking in polish and the connection to the theme quite tenuous, the game is overall quite fun to play!

It was a fun idea! I liked how it was a twist on the classic memory game but with sheep being eaten by wolves over time, stressing the idea that you need to get matches as quick as possible. It may not be completely polished but it's good so far!

Some possible improvements: making it clearer what happens when a sheep dies, how you win a level, what some of the powerups mean, spicing it up a bit with some more diverse mechanics as well.

On the whole, needs a little further development but looking great!

😭

Fun! except idk what happened everything froze 😅😅

Ahh I see, that’s so cool that it ended up being a melody. And great to see that there’s a better build waiting to be uploaded soon!

For the crash I don’t remember too many details unfortunately, basically it just turned white and everything froze; I has to close the app entirely to get it to work although once it did start working by itself again (before freezing again lol).

Sorry idk if that was helpful but it’s all I remember.

This game is clever! Using planets to slingshot yourself and optimizing your fuel to make sure you go as far as possible is actually quite enjoyable.

I will say for anyone trying to play this game, it's much better downloaded (I noticed the web build had a lot of stuttering and the audio was strange, even with the fluid thingo off - none of that was a problem in the desktop one even with it on for me. Note that my computer is relatively new).

I like the melody of planets when you enter each orbit, and the art is superb.

Possible improvements:

- Maybe optimize it further? even though I could play it on desktop it would spontaneously crash. Surprising given the graphics don't look too intensive (although obv lots of physics computing involved). It stopped me from enjoying the game as much as I could have.

- I didn't really understand what the goal was, just to find new areas? it would be nice if there was some incentive to going around and finding new areas. And maybe providing a little more direction to the player would help.

Overall quite fun, would recommend continuing the project!

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I really liked this game! It's a twist on the classic snake with numbered heads to match the countdown theme - at first I may have been a little confused, but I picked it up and it was fun. I liked the idea of strategizing to make sure you don't hit the wrong color and thus create a new head.

My main gripe is: I don't really know if there is a particular reason you can't just go for all colors? I guess if you kept alternating for example, you would get more heads which would ALL start counting down, which is ofc not good; ig what I'm saying is maybe you could add some more incentives for choosing the same color (idk like combos?). This is a bit nitpicky though haha. 

Also this is probably just me but the sound effect for collecting a square is a little annoying, but again this is really nitcpicky (I'm only suggesting this because your game is quite good).

Also I noticed that it seemed a little unresponsive to my keyboard (it likely *isn't* but the turns always seemed a little delayed, so either adding some sort of sound or visual effect to indicate that I have turned).

Thanks for the wonderful game!

This game is interesting! I understand the premise and what to do almost straight away and the tasks are intuitive. I like the art (simple yet good) and the audio is alright.

A few changes I would suggest:

- how can you tell if a food has been boiled vs if it is raw? perhaps add a timer to tell when it is done + a "cooked" effect (like is it browner, I know is not really realistic for boiling lol but it's something)

- maybe some background music? it's just bubbles and it can get a *little* annoying

An overall fun game!

This game is really cool! I like the aesthetic and the music is catchy. At first I didn't understand what to do and I confess I'm not great at the game (tried like five times and couldn't get past the second person), however, was still quite fun.

I liked how instructions were given in-game though ("left-click to parry"), simple and easy to understand that. Although it probably should have been made clearer that health goes down on its own, and how to replenish that health (unless it's just supposed to be a time limit?).

A little confusing otherwise quite fun game!

This game was fun after I understood the controls. It took a bit of time but I got it!

I liked how it was a very unique execution of the theme - while the timer may not have been unique, the idea of syncing notifications definitely was to me. The visuals were simple (in a good way), and easy to follow.

Perhaps adding a tutorial video would help? It was a bit confusing at first, trying to understand how to get the exact time (which on its own was hard).

Otherwise fun game!

The game is interesting, it was quite enjoyable although very difficult (at least for me). Nice job for a first game (it was much better than mine haha) - I understood what I had to do, the controls were easy enough to use, and the obstacles were intuitive enough to navigate (I already knew having not played the game, to avoid the security for example).

Some music would be nice, you don't have to make it of course just some assets you can find (and legally use). And perhaps a tutorial area/make the first guy easy to kill just to allow for some progression.

While this game has lots of potential to be better, congratulations on an enjoyable, cohesive game!

This game was amazing, you can tell lots of work has gone into this. Compliments:
- the art was adorable: a very unique aesthetic that you pulled off really nicely in my opinion!
- the premise was simple yet addictive, and the learning curve was small (at least for me): made it very fun to play and I felt like I was actually mastering the game
- the level design seemed very intentional in a good way, colorful flowers placed at the right positions, the obstacles somewhat obstructing your view relying on your rhythm to continue)

Improvements you can make (honestly considering the amount of time you had this was amazing, some of these will be quite nitpicky as well):
- extending the game further (considering that this is a game jam though it makes sense you have five cohesive levels, better than 10 messy ones): perhaps including more time signatures (like 6/8 or 3/4, or some crazy ones as well!)
- being able to skip through dialogue: again not much of a problem though considering there wasn't as much
- more difficulty? It didn't seem to hard for me specifically, but otherwise fun (I got 3 stars on all of them hehehe).

This was a gem! Thanks for sharing!

Thanks for the comment! I’ll develop it further after the game jam ends including adding tutorials and more pictures about how to get different puffs.

Glad to know the idea is unique and enjoyable (potentially if I polish it much more lol)!

Thanks for the feedback! Adding sound effects (and music perhaps) is a good idea to improving the game, as well as fixing bugs. Adding a tablet in the corner to show the order of puff styles is a good idea as well!

As for the game over screen I have to look into why that isn’t working, I submitted edits last second (after the 24hr bug fixing time) so didn’t get a chance to fix it.

Thanks and yeah next time I'll add a tutorial video or something (too late now lol). I made a few changes to the game to make it better (unfortunately ran out of time and the scoreboard doesn't work 😭 oh well) like colored text and a timer (+ game over page).