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(+2)

Good game! Personally, though, I found the bosses too easy. I beat them on the first try. They only have one attack each and relatively low HP. The last two bosses were more interesting, though it's a shame the final boss lacks animations and a wider variety of attacks. It’s great that the art was created from scratch, although the environments could have used a bit more detail. Still, it feels good to play! Excellent work.
(+1)

Thank you for trying our game out :D. It’s a short jam so we didn’t really have time to adjust/tweak the numbers and balance it as much as we can. Our programmers were also quite busy so we put a lot of priorities on making it feel good first.

Also thanks for appreciating the art, I’ve spent quite some time on it, though not a lot of time for drawing more environmental stuffs :(

If you found the bosses too easy, maybe you're just a god gamer :p

But yeah I think we could've totally amped up the damage on some of the enemies, thanks for playing :)

(+1)

I’m not talking about the damage output (though that is a bit low too),
but rather the fact that bosses drop way too much healing loot right in the middle of the fight,
and their attack patterns are too simple like just jumping and shooting,
or simply charging at the player. Sure, time is tight, but I think it’s definitely doable.
(I beat the Pantheon of Hallownest in Hollow Knight), but there really aren't enough attacks there!
And I just love bosses like the ones in Cuphead and Hollow Knight.