I’m not talking about the damage output (though that is a bit low too), but rather the fact that bosses drop way too much healing loot right in the middle of the fight, and their attack patterns are too simple like just jumping and shooting, or simply charging at the player. Sure, time is tight, but I think it’s definitely doable. (I beat the Pantheon of Hallownest in Hollow Knight), but there really aren't enough attacks there! And I just love bosses like the ones in Cuphead and Hollow Knight.