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Subota Games

50
Posts
A member registered 8 days ago

Creator of

Recent community posts

Beautiful art, but it could really use some post-processing, particles, shaders, and animations. For example, the footstep dust could appear during normal running, not just when jumping. Adding animations for water and game-over screens would also help. The music is decent, but a darker track would fit better! That said, the atmosphere comes through really nicely.

Very interesting style and graphics, and the ambient music is very good, but the gameplay is basically zero, you can't even walk yourself. I understand it's an auto-battler, but it's not that interesting this way.

The jump feels a bit too low, and the gravity feels a little heavy almost as if the character is carrying a backpack full of bricks. This might be intentional, but it feels a bit uncomfortable to play. Also, it seems like the dash distance isn't fixed. On the positive side, I noticed that the jump buffer and coyote time are there, which is great! However, the wall-climbing animation could use a bit of polish.

The controls don't feel very responsive, but the editor and the ability to publish levels are just incredible, even though there aren't that many elements and the graphics are simple, I've seen a similar mechanic in another jam game but here it's implemented much better!

Moving between rooms isn't particularly convenient. However, the music and art are of high quality.

The collision detection is completely broken some houses have collision while others don't and the horse mechanics are weird, with turns that don't look great. 
The art style is pleasing and the concept is quite interesting, but the map edges are too abrupt, and the village is too empty and boring.

There’s a really sharp jumpscare right at the start! Otherwise, it’s a good game,
though new types appear too quickly and it’s not entirely clear what they do. 
I never quite figured out if you’re supposed to click on the TNT, since sometimes it deals damage and sometimes it doesn’t. The music is good, and the graphics are quite pleasant too! Good job!

Well done! Now you're safe from Bark!
It’s a cool game, though certainly very tough. The unusual ASCII graphics suit it well!
Great graphics and sound, and the jam theme is well-executed too! The concept isn't exactly unique, of course, but the execution is amazing!

That’s really cool! I love that lively, minimalist art style! The sound effects fit perfectly, too!

I’m not talking about the damage output (though that is a bit low too),
but rather the fact that bosses drop way too much healing loot right in the middle of the fight,
and their attack patterns are too simple like just jumping and shooting,
or simply charging at the player. Sure, time is tight, but I think it’s definitely doable.
(I beat the Pantheon of Hallownest in Hollow Knight), but there really aren't enough attacks there!
And I just love bosses like the ones in Cuphead and Hollow Knight.

That's really cool!

It’s very interesting, but they take a long time to walk around; the waiting time could be reduced, or the doctors' speed increased.

It’s an interesting concept, but the project is too rough around the edges; the knights turned out to be the biggest obstacle I thought they just slowed you down, but they have a different attack: dropping the frame rate to 1!

Such cool art! And the sounds are so fun and great. It’s just missing some walking particles, environmental effects like light fog, some screen shaders, and post-processing!

It looks great! But collecting the bugs is actually really awkward—though it is cool that you have to put them into different jars!

Awesome! It keeps you on the edge of your seat!

Good game! Personally, though, I found the bosses too easy. I beat them on the first try. They only have one attack each and relatively low HP. The last two bosses were more interesting, though it's a shame the final boss lacks animations and a wider variety of attacks. It’s great that the art was created from scratch, although the environments could have used a bit more detail. Still, it feels good to play! Excellent work.

Thanks! There are some issues with the controls for instance, the walking animation doesn't trigger if you press the keys rapidly—but without that, standard walking or trying to walk into a wall feels much worse.

Thanks. I just ran out of time for the brightness slider!

BUT the story ended sadly for Bark, because they ended up with a Git and he was taken to prison (

The art is beautiful, though it lacks sufficient particles and effects and has some rough edges (such as the animations); the appearance of the sharks' projectiles, for instance, looks a bit odd.

It's magnificent! The music and art are simply wonderful!

Poor developers! But it's a good thing Bark didn't know about Git! By the way, this turned out to be a great ad for Git!

Thanks! I chose a genre I’d never played before, so I wasn't sure if the gameplay would turn out well. It's great that it all worked out!

Thanks! Bark is just very shy, so he hides

oke

A lot of them won't start for me; maybe the problem is that I'm using Firefox. I'll try digging into the component maybe the issue is on my end.

I didn't quite figure out how to advance to the next level neither Enter nor any other keys do anything to the rocket but major props for using C++, of course; that’s really impressive for just four days.

It’s fun, though the sprites look jagged because they rotate pixel-by-pixel; there’s also no feedback when taking damage, so it’s impossible to tell when you’ve been hit but it’s interesting!

It’s really fun! But there are a lot of bugs—the camera clips through walls, as do the characters, and textures flicker at the seams in some places! Still, it’s cool! It would be great to add food items with special effects.

Great art, but to be honest, the gameplay didn't really surprise me.

It’s unusual that they make you type out words, and the graphics are good, though the style feels a bit inconsistent at times. The video from the train looks like AI-generated footage (sorry if I'm mistaken).

I spent a long time trying to grab the crate, but it looks like it’s just a decoration. Wall-climbing isn't exactly convenient, but the ledge-climbing mechanic is pretty cool; the fog was catching up to me at first, but once I got used to the weird climbing, the green fog fell way behind and I completely forgot about it.

I didn't quite get how to go up the floors :( The camera is a bit buggy, but the frog moves around in a fun way.

Fun and really tough! But the arrow-key controls are an absolute nightmare! I love boss fights; the game was clearly inspired by Cuphead

The graphics and sound are absolutely amazing! The menu looks great (though for some reason the music sounds like it has ten layers of distortion—though that might just be my cheap speakers). However, it’s missing animations for when enemies disappear and for transitions between rooms.

The music is really good, and the graphics are too, though the low frame rate is a bit annoying. In many game jam games, it’s often unclear what you’re supposed to do, but that’s not an issue here! However, I kept getting the gun and the enemy mixed up!

40 seconds. Very funny! Especially the sound and music! It reflects the theme.