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It was easier to just avoid enemies than to use music on them. The concept was cool though.

Yeah I know... I feel like the level design could've helped. But the idea was actually too ad more music and therefore more types of enemies. Maybe one that charges up and dashes at you quickly, and then you could use the follower ones as shields or something. I don't know. But definetely good advice! It's something I would need to work on.