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Hi! MacOS 26.5.2 Tahoe says it's corrupted, even unpacking by Keka and adding executable right to executable by Terminal. What else can I do?

Sorry, I'm only tested the Windows version, have no idea how things work on Mac and Linux. Google said that error on macOS happens because the app is not code-signed or notarized. Since it was downloaded from the internet, macOS Gatekeeper automatically places it in "quarantine" and marks it as damaged. Godot says that the project will not run on Macs with enabled Gatekeper and Apple Silicon powered Macs.
I don't know if this will help.

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Ok, I signed game with some ad-hoc method and reuploaded Mac version. You can try to download again, maybe this will help.

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YES! Thank you! Now it's running! This time it will open a different window telling to send the game to garbage, just click OK. Than, have to do the via cruxis of going to Settings->Privacy allowing it - are you sure? Yes! Than, after the password, macOS will finally unlock it. 

Great visuals, interesting gameplay, will test it properly another day, now I have to sleep...

Cheers!