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Sorry, I'm only tested the Windows version, have no idea how things work on Mac and Linux. Google said that error on macOS happens because the app is not code-signed or notarized. Since it was downloaded from the internet, macOS Gatekeeper automatically places it in "quarantine" and marks it as damaged. Godot says that the project will not run on Macs with enabled Gatekeper and Apple Silicon powered Macs.
I don't know if this will help.