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(+1)

THE SOUND EFFECT ARE SOOO GOOD, I kept playing just to discover new ones. 

Main aspect to improve for me is the pacing and tutorial, I feel like the game is very slow, specially having to hold for X seconds the jar in every station, and also not being sure from the beggining on how to use each station. 

But the concept and the humour really got me! 

FEED MEEEEE

Thanks for the feedback! My thinking was to keep the pace gradual so players had time to learn the cats and the 3 second rule before things got hectic. The idea was for it to feel like, "This is easy" (levels 1 to 3), "I'm getting a bit overwhelmed" (levels 4 to 6), and then "Now this is chaos" (levels 7 to 9), while still keeping the whole game under 5 minutes.

If I take the project further, I'd love to move it into a 3D space. That would let me play around with materials, friction, and resistance. I'd also change the station values from integers to floats, so removing a beaker at the right time becomes part of the challenge. I'd keep the sliding mechanic, but have the beaker stay fixed while it's on a machine.

I also didnt upload the latest build.  It would have fixed some sentences and changed the machine timings to 3 seconds for filling, 2 seconds for warming, and 1 second for powdering. I think that would have made the pacing feel a bit better.

I really appreciate you taking the time to play and leave feedback!