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UnaiWorks

28
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4
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4
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A member registered Oct 10, 2021

Creator of

Recent community posts

So glad it made you think that :)

Thank you!

Absolutely.  I also think the pacing could really improve with small changes.

Thank you so much for the thoughful comment!

Thank you!

Thank you so much. We are very happy it made you think :)

And yes, the parkour needs improvement.

Of course we want to have a conversation about it!! how do we do it? 

Thank you so much! And yes, absolutely we need to improve the gameplay sections.

This means so much. Thank you, really. 

Had the same feeling doing the game :) Let's all live a better life.

Thank you!! This world needs more hearts out there :)

Thank you so much! Actually, the game was a way of telling them we love them :) 

Thank you! 

We feel the same way, we wanted to make something more paused and longer. But we also wanted to try and make something "artistic?" for this jam, as we've been working on a very arcade project for some time and needed to express ourselves!

And yes. there are MANY bugs we couldn't fix in time :/ we take notes!

Thank you!! OW is absolutely a reference :)

We wanted the parkour to feel much more "moonlike" or  "dreamlike" but couldn't in time :(

We both talked about the moon but made such different games, love that :)

Car control is amazing, loved the SFX but most of all, the car lights hinting just enough, and making me think about the short cuts. Congratulations!

Thank you so much!!! We didn't know if people would actually connect with such personal videos, so this really means a lot. 

We will make gameplay much more interesting next time!

This really means a lot to us. And THAT is important :)

Thank you for playing!!

We actually weren't planning to participate in the jam, so we didn't expect to end up making a game either!

Thank you so much! We're really happy we were able to convey that feeling. :)

Just because of this answer, coding that option was worth it!

Thank you so much!! 

We now want to make videos of all our loved ones, damn it.  

Thank you for the nice feedback :)

We missed a lof of polish, our biggest regret this jam, but we are so happy you enjoyed the message.

PD: I'll ask our Astro buddy for his rutine

Thank you!! We really wanted to put more work into the experience of the parkour, like maybe having a speech synthesizer... being able to replay the videos... so many ideas!!!

i was very pleased with the surprise "games", great story and funny!

only issue is the game reloading if you don't answer correctly in the trivia, after 5-10' of play

keep the good work!!

spaceX simulator? 
very satisfying game! loved the art :) 

This was amazing. Like really. 

The presentation was amazing, from the still camera to the grass, the SFX... congratulations on that side. 

And then, I really enjoyed the story. I don't know if it's on purpose, but I had this reflection about what happens when you do something not because you enjoy it but because of a random, senseless objective. Like writing 62 pages, not a good story. There was this moment when everything was automate when I couln't read the texts unless a paused the game. Made me feel weird (in a good sense).

Also, I really like the writing, the few sentences that the game has mean a lot.

So congratulations and thank you for the game!!

THE SOUND EFFECT ARE SOOO GOOD, I kept playing just to discover new ones. 

Main aspect to improve for me is the pacing and tutorial, I feel like the game is very slow, specially having to hold for X seconds the jar in every station, and also not being sure from the beggining on how to use each station. 

But the concept and the humour really got me! 

FEED MEEEEE

Such a fun concept and WOW the art. Congratulations, truly. The music is also very fun and on point :)

Thank you for the game!

nice concept!

LOVED IT! specially the SFX

The gameplay is very fun, really :)

 just 2 tips: 1. show that you are earning money. 2. show that you can spend money!!

Rocket control was addicting! 

UX needs improvement, knowing when to press F, or what the ores are for. But I think that is a common absence in every jam game. 

Really enjoyed the concept for a quick play, congratulations :)

Rocket control was addicting! 

UX needs improvement, knowing when to press F, or what the ores are for. But I think that is a common absence in every jam game. 

Really enjoyed the concept for a quick play, congratulations :)