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Thanks for the feedback! My thinking was to keep the pace gradual so players had time to learn the cats and the 3 second rule before things got hectic. The idea was for it to feel like, "This is easy" (levels 1 to 3), "I'm getting a bit overwhelmed" (levels 4 to 6), and then "Now this is chaos" (levels 7 to 9), while still keeping the whole game under 5 minutes.

If I take the project further, I'd love to move it into a 3D space. That would let me play around with materials, friction, and resistance. I'd also change the station values from integers to floats, so removing a beaker at the right time becomes part of the challenge. I'd keep the sliding mechanic, but have the beaker stay fixed while it's on a machine.

I also didnt upload the latest build.  It would have fixed some sentences and changed the machine timings to 3 seconds for filling, 2 seconds for warming, and 1 second for powdering. I think that would have made the pacing feel a bit better.

I really appreciate you taking the time to play and leave feedback!