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(+1)

Sorry for the wait, my feedback got deleted. 


-Overall, the production value was excellent. I really liked the cutscenes and all the effects. 

-Mapping  and art was very good. 

-I had a hard time figuring out the setting. Some things felt very modern, but other super medieval. 

-There was a similar issue with the writing. 

-I like the little mouth animations when people are talking. 

-While I did enjoy the story, I felt it ended very abruptly. I assume that was due to time constraints. 

The abrupt ending was me writing out five days of dialogue only to realize I suddenly had the full length on only the first day! Wasn't so much the time of production as it was the time limit that the game had to adhere too,.


The setting is hard to define due to the planet its on all being fairly alien and while it has modern elements, it's meant to largely be i guess a 1980's kinda setting with cellphones? The medieval aesthetic is more down to the tilesets I chose to use than an intentional kinda thing, it's hard to explain!

Thanks much for the feedback. Tone consistency definitely got left by the wayside a little!