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The abrupt ending was me writing out five days of dialogue only to realize I suddenly had the full length on only the first day! Wasn't so much the time of production as it was the time limit that the game had to adhere too,.


The setting is hard to define due to the planet its on all being fairly alien and while it has modern elements, it's meant to largely be i guess a 1980's kinda setting with cellphones? The medieval aesthetic is more down to the tilesets I chose to use than an intentional kinda thing, it's hard to explain!

Thanks much for the feedback. Tone consistency definitely got left by the wayside a little!