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Cool concept! I took a few to understand that you are the "bad guys", but once I understood it the gameplay went nice! Interesting idea, nice top-down puzzle. Good job!

We intentionally wanted the player to get that "Aha!" moment, when he figured out who he was controlling. I'd like to get your take on that further, did you find it frustrating or were you pleasantly surprised by it?

Thanks for playing our game!