I thought I leave some feedback on the recent updates on the game and first impressions of it.
1. I couldn't understand a thing as to how combat works in this game. I'll list some problems.
A. The battle happens way too fast to notice how I lost units, etc. or lose the game, and the AI's turns are also way too fast to see how the board state changes when it isn't my turn. I tried to get the basic rules withing 3 combats, but ultimately drop the game after 1 run because the combat that's half of the gameplay is way too fast for my taste, and I had the speed set to 0.5x on top of it. If combats played out slower and not rush everything down the drain (at 25% the speed of what the current verison slows), i think I could see how this card did this, etc.
B. The tutorial also felt way too rushed and missed explaining some stuff that it did cover, or the UI never shows it. For example, it never told me that if units have summon effects, they only activate when the battle phase starts, not the moment you played the card to benefit off the effect, so if I played a unit that reduces the cost of a card by X, why does it not take effect in the same main phase so I benefit off the event, not during the battle phase if the AI knows the card was played. This makes no sense to me.
C. When cards get destroyed, etc., its always random targets in the zones, etc., making it feel like combat is an RNG fest by itself. I could understand it randoms targets to speed up combat and there's no cards to revive from the graveyard, etc., but I would like to pick the targets at the time the card is summoned and before the battle phase starts.
Outside that, the tutorial just felt like "let me show you a battle in 2 minutes, afterwards, you'll on your own" and I don't know what else to say on it here.
2. The game never told me how you win a run and only that you lose if you run out of money. I was left clueless as to what I was suppose to do outside make sure money doesn't fall to 0 basically.
3. The game has way too mechanics and is very complex that it might scare off new players entirely somewhat. I didn't feel like I was understanding the game at any point in time when you have combat, changing limits on cards (most of which I don't think I could own in the limited demo time basically and don't know what decks to even build here due to the RNG of how cards show up), employees, and maybe there should be a more polished tutorial to go though the steps rather than rush 50+ things in 2 minutes segments.
That's all I'll leave for now. I'll keep an eye on this game if future updates come around, but for now, its a pass for me until the new player onboarding experience is worked out and combats don't feel like they want to launch a rocket in 2 minutes where slower players like me just lose because I don't see how cards were destroyed, etc.