I thought I write a comment that I tried the demo that was available today, but I feel like the debt of about $5,000 is too big of an amount to pass even the first cycle. Basically, it forced me to have to take the biggest contracts that pay out $1,000 or more in the first 2 days of the cycle just to even reach that amount, and considering you have to spend that much money on crates, and the amount of money you need to spend on creates increases as you level it up, I can't even get pass the first cycle that's only 2 days long. Plus, if you get bad luck on the rolls on days 1-2 where your contracts want this and the game decides its give you too much of another weapon type, you aren't beating the game.
In my experience, on one run I did, I took the buff that makes SMSs have a 50% chance to pop up on just the first crate, and also took 2 contracts that require SMSs to complete. Unfortunately, the game gave me too many pistols, and their sale amounts won't have been enough to pay off the debt of over $5,000 to said boss. For the first cycle, the debt should be half the amount ($2,500) so the player can get going for the rest for the first 2 days of it and can afford some upgrades to help with the run, rather that struggle to pay off a debt, and the crates should not be doubling in price after upgrading them one level since this happens after buying the first crate 5 times. Who is going to be able to afford a crate for $700 on day 2 when I still need to get through the first debt to begin with.
That's my 2 cents on the topic, and I hope that someone will read this one day and think of how to improve the onboarding experience for new runs on the first 1-2 cycles so players are going through hit or miss on a debt that's too hard to pay off on the first battle/cycle.




