I think I can post some mini-feedback quickly on the game, taking into account the UI looks like it will get updated in the future since its a bit bad right now.
1. When I finished a battle, all DoT debuffs on my character still triggered at the end of battle, and I outright lost 1 unit due to this. If all enemies die that turn, DoT debuffs like poison, etc. shouldn't be triggering at all at the end of battle since it leads to cards you can't have avoid dying and maybe losing the run if its the last cards you had.
2. For the battle I did, I don't understand why those enemies have to buff their attack too fast to a point that they already one-shot your units to begin with. In one turn or something, they were preparing and on turn 2, they already had something 4+ attack, which is more attack then the weak, starting units you start out with (maybe that's for a boss). I can understand you want to put pressure on the player with high attack amounts and give up weaking units, but it takes times to even get better units when you only draft 2 between battles, and I found even the first battle a bit too broken out of the gate right away since I think one boss and his enemies got up to 4 attack the first turn they were summoned or something.
3. The tutorial should have said that all cards that survive the battle heal fully at the end of battle. When I even started it, I was assuming that cards didn't heal at all after battles, and if this was the case, I might have dropped it after 1 battle. At least make that clear for the future.
4. I can't understand why relics have to take up deck slots, and if the deck is full of units, you have to trash a unit to get a relic to put on a card. Relics should be in their own deck, not a shared one with units.
4. This game does remind me of another called Decktamer that did the same thing (any cards that die are removed from your deck forever), but this game feels like its following Wildfrost rules a bit in terms of the map. Anyway, losing cards creates a feel bad moment since I assume that if you lost half of your deck in one battle, you won't be able to recover those cards easily, and it can lead to the player being weaker late in the run if their best card is gone from the deck. It might be okay on baseline difficulty with no modifers, but early battles shouldn't be hitting me with poison, high ATK units, etc. when I only have weak cards that I don't mind dying if I will get better ones later. Still, I wish the game could have a relic or something that you can put on cards where if they go to 0 HP, they return to the deck after battle, but only 1 time. Maybe they could be good for baseline diffcuilty so at least you can get used to the game without the pressure of permadeath on cards, especially if you're not used to something like Wildfrost.




