First of all, thank you for taking the time to play the game and leave such detailed feedback.
Regarding the combat rules
For example, the tutorial currently explains the mechanic you mentioned with the following text:
- When your turn ends, card effects are resolved from left to right.
- Cards played this turn become "units" that are combatants, and will begin attacking the enemy in front of them after one turn of rest.
However, since I'm not a native English speaker, it's possible that the wording doesn't communicate the intended rules as clearly as I hoped.
Also, because the tutorial presents a lot of information in a short amount of time, I understand that it can be difficult to absorb everything. That's something I need to improve as well. I'll look into using more intuitive wording and adding more time between tutorial messages so players have a better chance to process the information.
Regarding the game's complexity
I also understand your concerns about the game's complexity.
That said, systems such as the banlist, employees, and assets aren't there simply to add more mechanics. They're core parts of the game's theme—running a TCG company as its director—and they also help prevent players from assembling overly powerful decks too easily. Because of that, simplifying them isn't an easy decision.
At the same time, I do often think about whether modern players still enjoy this kind of heavy, system-driven gameplay.
Many people have suggested adding a tutorial menu where each system is explained separately. However, in my experience, players rarely choose to read long optional tutorials, so my current focus is on making the mechanics easier to learn through normal gameplay instead.
Finally, your point about not knowing when a run ends is completely my mistake.
The goal of a run is to survive by successfully getting through events and keeping the company afloat, but I failed to explain that clearly in the tutorial. I'll make sure this objective is communicated much more clearly in a future update.
Thanks again for taking the time to play the game and share your feedback.