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(3 edits) (+1)

I think its pretty nicely done so far. Ive played a few other games with kind of similar concepts and this one seems like it has some good ideas in it. The main issue though is that the pacing just feels really slow and kinda unrewarding. For example I was on life 8 and it still feels like im spending a lot of time each run doing very similar things as when i started, making a bed, learning to make biscuits, stocking up on food.... i feel like after this much time playing (2+ hours) I should be breezing through the start much quicker...  Hopefully you can adress this at some point, only thing i could think of off the top of my head as far as simple short term fix would just be to adjust the instinct system to be a litttle faster, either leveling up faster or maybe getting 1.5% or 2% per level instead..... I dunno, anyways good luck in your development I'll check back at a later date

(+1)

I have gotten similar feedback and I will be making the beginning of Act 1 a bit less tedious, but the general shape of the game is that of a slow burn story driven kind of experience. The way the game is currently set up, you are able to get ~1-3 new story milestones per life with an exception every now and again where there's a particularly difficult task. I definitely intend to alter the starting flow with the release of Act 3 in the future particularly in Act 1. I am actively working on smoothing everything out, mostly through unlocking automation quicker and giving slight boosts to task speed based on total number of completions. Nothing 100% set in stone, but I am working on it.