Thanks! Glad you liked it. And ya, it's definitely a bit sparse but like I mentioned, moreso for a vibe check than anything else. I was liking it, but I had to be sure other people would too :P As far as the overall quality/completeness is concerned... that took about 90% of my time in development ngl. The tasks and starter story was something I had in the back of my head for some time, but the polish for what the player "sees" was a major major focus of mine so I'm glad it came off as such. I am definitely not the type to release updates frequently... I'd be more so when a whole act is done for instance. Not sure how much I want to release on here before I go for a proper release because I could easily end up spoiling the story. I can get away with releasing act 2... maybe act 3, but that's a later problem. I'm getting close to completion on the overall story so soon I'll be switching back to updating the actual game proper. I may also be stalling in hopes that fable or mythos come out again for public use before I start coding again... Either way, I appreciate the feedback
Incremortal_Dev_Sam
Creator of
Recent community posts
Thanks for the feedback, and I actually am trying to get a friend of my to do some art for the game perhaps... especially icons and some other symbols here and there. Perhaps more custom cursors as well. Anyway, there should be a stop before complete feature with right clicking. If it's not working or I just didn't add it... my apologies. The automation feature does actually only grab needed materials, but point taken. It should account for non-automated tasks as well.
I am taking a bit of time to learn some coding. I certainly don't have time (or the desire frankly) to get to a point where I can fully code this myself, but some fundamental understanding makes a lot of sense. I'm going through boot.dev and already have a much better understanding of what the heck is going on. The download should work now... I was just a giant dingus when I uploaded the old one...
I appreciate the feedback! There certainly will be split paths in the future in (nearly?) every act along with a variety of upgrades similar to the bed that benefit the player. I have my own opinions on conjuring food in this world... but I can't say them without speaking from authority unfortunately! It's more fun that way anyway :P
