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(+1)

Really nice update. The enemy variety removes the ability to just build the same way every time and have practically guaranteed wins on A15. My only wish was that when hovering over the upcoming enemies in the right, it either told you their passive or just some additional info so you could plan your build a little bit.

Some enemies like Seer seem very RNG dependent though. Especially since the deck does not "shuffle" on the redraw, you always get the cards in the order you played them/discarded. So you can be completely locked out of playing your good attacks vs seer purely based on your starting deck order.

I'm in the process of reworking a few enemies, for example the Seer will only use his power on turn 1 and 2. Will update the game tomorrow. Hope you like the changes