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Logalogalog

3
Posts
A member registered 55 days ago

Recent community posts

Some enemies like Seer seem very RNG dependent though. Especially since the deck does not "shuffle" on the redraw, you always get the cards in the order you played them/discarded. So you can be completely locked out of playing your good attacks vs seer purely based on your starting deck order.

Really nice update. The enemy variety removes the ability to just build the same way every time and have practically guaranteed wins on A15. My only wish was that when hovering over the upcoming enemies in the right, it either told you their passive or just some additional info so you could plan your build a little bit.

Great game. Another bug report, when upgrading past 99, the number rolled back over. 99 became 10. Of course this won't come up very often but it did just make me lose a run.