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(+1)

I would like to see the control disabling affected by player actions so that it adds to the fun instead of subtracting, and you could attempt to mitigate your control loss. With complete randomness, I think this well made spaceship landing game would be more fun with regular controls. I had fun playing it, great job!

(+1)

yeah, I know what you’re saying, maybe crashing into an object disables a system instead of destroying the ship or holding down the rotate or thruster key for too long disables them for a few seconds. Next time and thanks for the feedback! :)