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(4 edits)

in the amateur tournaments you have a cardio disadvantage between rounds but opponents seem to always have 100% at the start of the fight. you can get stuck trying to advance a week and it tells you to pick your fight day gameplan like it hasn't already happened as a side note there probably shouldn't be many 80+ overalls hanging around the amateurs with like 6-8 records you cant really use those fights for development if you just get slept and ruin your career early, also why is it that durability maxes out at 90 for the player? Distance management also is stuck at whatever it starts the game at. on a positive note both the amateur career and signature moves were good additions though some of the signature moves dont  seem to  get used and they take a bit  too long to level up,  I might suggest a potential or talent selector during character creation that affects growth rate  for moves and maybe attributes to make characters more interesting than just the difficulty selection

Thanks for the feedback. You're right, the amateur career was just introduced and needs a few tweaks. As for OVR and the generated fighters records, that's one of the updates I have an idea for, and I think it should turn out really great - hopefully it will come out next week. Durability hasn't been working properly for a while now, and I'm still working on it. 

I currently have a lot of ideas/plans, and I'll try to implement everything step by step.