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Bobin03

9
Posts
7
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A member registered Apr 20, 2026 · View creator page →

Creator of

Recent community posts

It should work now 😉

I'll improve "god mode" as soon as possible.

As for Knockdowns, Knockouts, and finishes in general, that's definitely an issue I’m currently working on. I'll probably fix it along with the DAMAGE system.

I'm also trying to improve the striking stats - the intensity of fighters.

Thank you, indeed, I'll get to it

Thank you, I really appreciate the kind words and the detailed feedback!

The save-loading issue is definitely something I need to investigate.

I also like your idea about having one clearly dominant promotion that most fighters aim to reach. 

Thanks again for playing and reporting the issue!

Thanks for the detailed report. This definitely isn’t intended. Honestly, I haven't had much time lately, so I added this update a bit too quickly. My fault.

I’ll investigate it. I'll probably fix it this week.

Thanks for reporting it!

Thank you for your feedback.
Honestly, I wanted to focus first on making the career and simulation fully playable. As for the "Media Day" panel, I already have a plan for its development. The most important thing is to make it accessible at all times, not just during a fight week.
As for the Fight Card, it's a fantastic idea; it will definitely expand the depth of the game. It would be amazing if I could add fighter portraits, but that's a long way off 😅

Thanks for the feedback. You're right, the amateur career was just introduced and needs a few tweaks. As for OVR and the generated fighters records, that's one of the updates I have an idea for, and I think it should turn out really great - hopefully it will come out next week. Durability hasn't been working properly for a while now, and I'm still working on it. 

I currently have a lot of ideas/plans, and I'll try to implement everything step by step.

That’s a good idea. I’ll likely add starting trait selection to God Mode.

Thank you for your comment. You're right about the game world, it's one of the main things I'm still thinking about how to improve.