Doing that on your notebook sounds really cool. I'm glad you enjoyed it that much, but I can't actually remember who came up with the rose as HP lol. While I gave an idea of the general outline of the story, Thurapy was the one to really bring it all together and make it as fancy and mysterious as it was in the final game. Thurapy was also the one to originally design the character you play as. So yes, you could definitely say Thurapy was the creative lead. I was basically just throwing vague ideas Thurapy's way which were later refined (or scrapped); and that leads me into the part about communication, which was fine for the most part. We only had to slow down to really talk things through about the finer details in regards to level design, direction, sound design and others a few times, but I'd say we handled it as well as we could within the jam's time frame.