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Your art, *mwah* (chef's kiss) beautiful. I sketched a version of your heart health gauge into my notebook and the section seperaters on the actual page below the game. 

What was your organization like? Did you guys have any issues getting organized and communicating?

It sounds like Thurapy was the creative director/lead on this. Is that accurate?
Really, I was quite surprised and played the game through to the end on my first try. It was very well paced, Just enough handholding and time at the start to get me...somewhat... ready for the last few areas.

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Doing that on your notebook sounds really cool. I'm glad you enjoyed it that much, but I can't actually remember who came up with the rose as HP lol. While I gave an idea of the general outline of the story, Thurapy was the one to really bring it all together and make it as fancy and mysterious as it was in the final game. Thurapy was also the one to originally design the character you play as. So yes, you could definitely say Thurapy was the creative lead. I was basically just throwing vague ideas Thurapy's way which were later refined (or scrapped); and that leads me into the part about communication, which was fine for the most part. We only had to slow down to really talk things through about the finer details in regards to level design, direction, sound design and others a few times, but I'd say we handled it as well as we could within the jam's time frame.

Thank you, that was very informative.
This game is great, very well done.

Looking forward to whatever you all make next.