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Wow, someone actually make an open source RPGMaker?

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Yep, and it will surpass it eventually! In some ways it already has. It's fully PIXI8, and backwards compatible with MZ and MV projects (can mix and match plugins too). There's some edge cases there, but just let me know when you see them and I'll squash them. Hope you enjoy it!

Such confidence. I have every incentive root for your project.

Came from RPG Maker MV. Lately it crashes on startup, likely due to windows 11 introducing features that caused memory leak. The rpgmaker developer seems indifferent because they want us to buy MZ.

I am your target demographic. I will download your project now.

It's still got some rough edges in some parts I haven't looked deeply at, but it's my aim to fix and refine all of them, if you run into certain problems, just let me know and I'll get it done!

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I played the test project. Seems that actor1.png is missing when I extracted the zip file. There are no images for the portrait.

Next is that this game engine inherits every good and bad thing about RPGMaker MV.  I was hoping that you introduce a way for us to type code instead of relying on the RPGMaker UI to make event happens.

The troop system, the items, they are all familiar remnants of RPGMaker. However, your UI, although structured similar to RPGMaker, looks less friendly with smaller text and boxes. It will take time to get used to but those who are beginners will be intimidated by your engine.

As I go through your engine, I realize that it's RPG Maker but free, and with bugs. I am unsure why you have to follow the footsteps of RPGMaker. I reckon you should invest your effort in making a different system that would be better than how RPGMaker does things.

Edit: Oh, I just realized that you are using AI-assisted coding. May I know in what language this engine is working? Python? C++? Java? 

Also, are you able to navigate through the codes that the AI have produced for you? How much is AI involved in coding this game engine?