I played the test project. Seems that actor1.png is missing when I extracted the zip file. There are no images for the portrait.
Next is that this game engine inherits every good and bad thing about RPGMaker MV. I was hoping that you introduce a way for us to type code instead of relying on the RPGMaker UI to make event happens.
The troop system, the items, they are all familiar remnants of RPGMaker. However, your UI, although structured similar to RPGMaker, looks less friendly with smaller text and boxes. It will take time to get used to but those who are beginners will be intimidated by your engine.
As I go through your engine, I realize that it's RPG Maker but free, and with bugs. I am unsure why you have to follow the footsteps of RPGMaker. I reckon you should invest your effort in making a different system that would be better than how RPGMaker does things.
Edit: Oh, I just realized that you are using AI-assisted coding. May I know in what language this engine is working? Python? C++? Java?
Also, are you able to navigate through the codes that the AI have produced for you? How much is AI involved in coding this game engine?
Yes, I know how to navigate the code even though I used AI coding tools to build it. The reason why the version number is 0.95 and not 1.0+ yet is because there's still bugs to fix and rough edges to iron out, but it's getting there. Consider the project at Late Alpha/Early Beta phase.
Yes the plan is to go beyond RPG Maker's capabilities after all the basics work fully as they should. Check out the Animation Generator under the Forge to see where I'm going with this.
The whole engine is built in Javascript, with the same framework as the runtime (NW.JS + PIXI8)