Oooh, a platformer with a twist, the ability to warp towards your projectile. It makes me feel like vergil from DMC. Too bad vergil is just a white capsule.
Putera
Creator of
Recent community posts
Nice game. But there is a bug in the black market, where pressing the x button doesn't let me reject the offer.
The pixel art of the cyberpunk city is nice, but having the goal of the drone to fly to a random green square on the 2d map feels a bit... random. Like why at that specific height? Why not drop it on top of a roof, or in front of a dorr?
Due to the creator's detailed review of my game, I feel a duty to respond in kind.
Audio
I never heard of the music that starts at the beginning of the first duel. The theme is quite fitting for a fight to the death. It really gives an impression "You only have one chance and you can do it!"
Visual
The dark coloured world and the pixel art reminds me of LISA. The art not AAA but environment and the simple sprite art give us a good understanding of what happened.
Unfortunately, the environment we get to explore (the prison cells) are quite barren, an empty space devoid of incentive for exploration.
Story
Because the focus of the game is on the combat, the story merely serves as a context on why you should fight. You are a nobody, forced to fight a series of opponents until you face *****.
Gameplay
Again, I would have to reference LISA here because the gameplay is quite similar to that RPGMaker Game. The first fight starts fairly simple. You just use keep on hitting attack until your enemy is a goner. Afterwards, however, you are given plenty of tools to fight while confronting enemies with certain quirks. This compels you not to just use your strongest attack, but to also consider buffing yourself or debuffing the enemy. There is actually a sense of impending danger each time you fight as you soon realize that you can actually lose a fight.
For an RPGMaker game, the combat is unusually exciting. "Unusual" because most RPGMaker game weakest point is the combat. However, I must say, the final enemy at the end is unfair. I pretty much got killed in one turn. There is no hint telling me what should be done to avoid being killed in the first turn.
Conclusion
Overall, this RPGMaker game is strong contender to the game jam that only hosts 3 other games: My RPGMaker game, a surreal game featuring freddy fazbear, and the game with no game. By playing this, I actually learned how to make my RPGMaker game combat less about using strongest attack every time.
Cool game. I played until the end of Day 3. Here is my feedback.
- The gameplay loop seems to revolve around providing as many types of items as possible to ensure that all customers get what they want. In itself, it's not very engaging. I can influence neither the price of commodities, customer preference nor physical location of the commodities. It doesn't make for an engaging experience when the only thing I can do is showcase as many items as possible and hope for the best.
- Comparing your game to another RPG Shopping simulator" Recettear" would be a good start. In recettear, you can negotiate with customers and each customer has different mechanics that you can exploit. Location such as near the cashier or the entrance would allow you increase the price of your selected commodity. Getting the goods also involve hunting the goods in another dungeon as opposed to ordering from a bulk supplier.
- If you didn't tell me I am selling stuff the to the bad guys, I wouldn't know. As far as i know, I am selling potions and gears to adventurers. if you want to make me feel like an evil shopkeeper, make it clearer that I am selling controversial things like Monsters, Slaves, tomes of dark magic or torture devices, not the standard RPG adventurer gears!
Other than that, the description of your project is clear and concise, with clear headlines followed by bullet points.
So... this is more of a unity demo rather than a game. There is a lot of misspellings... i am not sure if this is a feature.
Nice 2D sprites but there is no walking animations. So My character just slides on the floor. No user interface to show me what is going on. There is also no soundtrack.
So yeah... a walking simulator with basic platformer functionality.


