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Decker Fantasy Camp 2026

A topic by ahmwma created 9 days ago Views: 121 Replies: 6
Viewing posts 1 to 6
(+4)

We're halfway through Decker Fantasy Camp and since there wasn't a social thread open for it specifically I thought it might be nice to get one started (even if it's late)!

I know a lot of folks have already submitted projects or have been working on them a while but nonetheless feel free to talk about what you're working on or about what you've already done! Sneak peeks, mini postmortems and vague future ideas are all welcome.

Haven't started anything yet? There's still time to open up Decker and play around.

(+4)

I've been thinking a lot about Myst and Riven in the last few months so I'm aiming for a simple point and click type game with a puzzle or two. It'll all have to be very simple... I don't have much of a story in mind. But I really enjoy making interactive scenes and there's a new flourish or two I'd like to try.

(+5)

Inspired by some Millie’s “Janky” musical-instrument decks, and the inclusion of an Amen Break sample in the All About Sound example deck, I’m trying to make my own drum-machine deck based on chopping up the Amen Break into individual samples.

So far, I’ve learned a lot about using the waveform and spectrum views in Audacity to figure out where to make the cuts, and I’ve also learned that it’s a bad idea to have a button named play on a card where you also want to use the play[] built-in function.

(+4)

I've already made a couple of janky musical instruments for this jam, Janky Theremin and Janky Sampler.

I'd originally made a custom module for Janky Sampler to handle resampling the audio to be faster or slower, but with Decker 1.69 there's built-in native functionality to do that and it sounds nicer and runs much faster, so this evening I updated Janky Sampler to use that instead!

I'd originally thought I might make some sort of narrative point and click or visual novel type thing for this jam but it kinda ain't happening, so maybe I'll give that another try at a time of year when there's more sunlight in these parts haha

(+1)

I managed another janky instrument (kinda smooshed the previous two together haha). Janky Samplemin.

(+5)

I made a camera for this jam, it was a fun small project.

(+2)

A trick I just figured out: if you have a bunch of widgets that you want to have the same behaviour, you can put the event-handler in the card’s script instead of the widgets’. But then if you accidentally open a widget’s script, it may get populated with a template handler that overrides the card-level one.

So for my act-alike widgets, I open up the script and replace the template handler with a comment like:

# See card-level event handlers

Once there’s a non-empty widget script, examining the widget script won’t create the template handler. And as a benefit, if I examined the widget script to remind myself how things work, I see a reminder instead of a mysteriously blank script. :)