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I like that you have to balance the two "states" in order to get far - I would have liked to know about the increased damage and health regen mechanics at the beginning though!  I also had a difficult time hitting enemies without taking damage myself.  Maybe a little indication that I hit the enemy?

The enemies used to die immediately, so we didn't really consider showing them get hurt. And we didn't think of it once we decided to give some more HP.

The lack of info at the start was on purpose. We wanted to accentuate  the feeling of losing control that way. :-)
Thanks for playing !