I want to make an isometric game in Decker. I'm able to make things move. But there are some places where I don't want to move beyond.
In other words, I want to have collision mechanics. How do I program that? I vaguely remember someone saying to use the Path module to text whether a patter is or is not to be moved into, but I don't know how that works. I tried looking into Sokoban, but I can't make heads nor tails of it and, after looking into its resources, cannot find anything on the mover module within it which might be able to help me, but I am not sure.
In all honesty, I don't even know where to start and could appreciate some pointers.

