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(+1)

The difficulty of this game is pretty evident; every turret I tried to hack into basically resulted in me being shot practically immediately, which I felt was an issue because no matter which turret I picked, I was instantly punished. Maybe perhaps look at focusing turrets when the player starts an action as opposed to immediately hacking? 

Both levels however look rather pretty, and your art and sound choices were fitting for self-created audio and graphical design choices. Good stuff, but the difficulty was very off-putting.

(+1)

Hi Romulator!
Thank you for the feedback! We were definitely aware of the extreme difficulty with our AI turrets. We formerly made our games in Unity; however we have decided to make the switch to Unreal for various reasons, and this Jam was a sort of "test" for us to review what we have learned about Unreal for the last few months. This was our first time making AI in Unreal, and we went with using Behavior Trees. Unfortunately we ran out of time to get our AI to the point we wanted it to :( 

Thank you for playing our game!