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(2 edits)

After playing up to the end of the Chapter Three demo, I can say I'm really excited to see where this story goes. I don't want to leave an official rating and review, because this VN still seems like it's in its infancy stage, but I really enjoyed what there is so far. The character art is really good and their personalities are well varied while also being more than window dressing for the story. 

My only big critique, however, lies with the 'prose'. When it's just the protagonist and we're meant to experience what he is experiencing, the 'prose' becomes repetitively superfluous. There's far too much far too often, that the meaning trying to be conveyed becomes shallowed... if that's a word. A redeeming quality, however, about the 'prose' is that it feels like whoever wrote it did so with passion and to the best of their abilities. To me, that does heighten the emotion immersion that is trying to be communicated, and just because the words feel like they weigh less by themselves, that doesn't mean I didn't clearly understand their meaning.

Actual praise about the text:: I think the sex scenes, so far, have been executed well... relatively speaking, at least. To me, they were long enough to draw out the eroticism without being too long and becoming-pardon my imagery-flacid.

The girls are hot, which always helps in cases like these. Shit, so are the male teachers. If I didn't already think I was a furry because of this VN, if someone told me thinking Moonie and Lazuli are two of the most attractive characters in the history of obscure erotic media makes me a furry, I'd be like, "You're Goddamn right."

Thank you so much for taking the time to write such a detailed response. We are really glad you enjoyed the characters, art, story, and the more intimate scenes so far. Your comments about Moonie, Lazuli, and even the teachers definitely made us laugh too!

Your critique of the prose is completely fair. When we first started developing the game, several reviews mentioned that the MC's thoughts, descriptions, and emotions did not always translate well, which could leave some scenes feeling shallow. Since then, we have been working hard to find a better balance!

Some players want more internal description, while others prefer less, so we are currently aiming for something in between. Our goal is not necessarily to make the player feel exactly what the MC feels, but to make his emotions clear and believable. If something makes the player angry while it makes the MC sad, but the writing still helps the player understand why he feels that way, we would consider that a success!

We still have plenty of room to improve, so feedback like this is genuinely useful. Thank you again for giving the game a chance and for sharing both your praise and criticism so thoughtfully!