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(+1)

Done!

We sent you the alpha version of the current state of K-Engine. Just download it, unpack it anywhere in your PC and run it. At the start, simply select a folder where you want to create a game, then launch the editor.

Max has published some initial tutorials on our channel and website too, but more are coming as soon as the engine dev is completed. We also want to create additional content and assets, and we hope you can do the same. We have also set up a social gaming marketplace to connect gamers and creators,

For every question, please don't hesitate to contact us,

Thank you for your interest, your patience and your passion.

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Thanks! I will start toying with it hopefully this weekend and let you know how it goes.

Although we didn't create many tutorials yet, we have some that can be helpful to start familiarising with K-Engine, on our Youtube. Otherwise, feel free to ask

Hi Fae, how r u? Have you tried familiarising with the K engine? Are you feeling good working with it?

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I haven't had time yet. I had more time when I first asked, unfortunately. :/

Doing my best to find time, though! Took a quick look and didn't expect it to be based on Godot, so that's interesting. I did notice that the plugin API is a bit...clunky at present, as well.

Yes we started our project using Godot, plus we did and we are still coding many additional parts in GDscript of course and C++ too, as usual.

About plugins, we've primarily focused on performance and avoiding bottlenecks, then we will also release more examples and docs on how to develop plugins, on our website.

PS: it's a gaming social marketplace!

(Plugins in K-Engine basically work like game mods), we decided to adopt this solution because it perfectly matches the game architecture when exported.

and... hopefully, more resources are coming! :)

Hey Fae, are you creating a great game with K-Engine? In September or early October, we should release the alpha, and probably even opening our marketplace

Any feedback?