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Fae

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A member registered Apr 24, 2019 · View creator page →

Recent community posts

Yes, I would like to try it and give feedback. My email is on my creator page, if you need it.

Thanks!

Just out of curiosity, since the engine is completely free, is there a reason that you didn't opt to make it open-source? That would be my one hangup with using Capsule, since there's also not an extension/plugin API.

Any updates? I've been looking for a VN engine that supports plugins/extensions for gameplay elements that can also handle rapid iteration.

No problem. Just sent another DM from the site's account.

Hi Ragtor, I've been trying to find a way to get in touch with you to ask about possibly doing an email interview. I attempted reaching out via X, but I don't use it often, so my message may have ended up in spam DMs. Is there a better way to reach you?

Thanks! I'll be sure to let you know if I do anything with it.

Hey, just wanted to check back in about this.

Hey Loch, would you be open to sharing the CodeEvents plugin? This is the kind of thing I was really hoping Unite could be used for when it was first announced. Thanks!

The wrong script seems to have been uploaded when this was updated this month.

Is there any chance of a modding API for adding new 'mons?

Hi. I apologize for the off-topic comment, but I couldn't find another way to contact you.

I was interested in trying out Symta and found the source code here (https://github.com/Tanami/symta), but I can't figure out how to bootstrap it properly. Are there either bootstrapping instructions or a more updated, easier-to-bootstrap version available somewhere? If you'd rather respond by email, feel free to email me at arabelladonna -at- protonmail -dot- com.

Hi,

I've been looking into the engine, in large part because of the use of Ruby and the livecoding capabilities. I just have a few questions about the way that the engine works that I can't seem to find answers for.

- Is it possible to use existing Ruby libraries/gems?

- Is there anyway to interface with C, so that we can, for example, use existing physics engines? I know that there are ways for Ruby to interface with C, but I'm unclear on whether that functionality is exposed in DragonRuby (for example, I read that requires use a dedicated DragonRuby command).

Thanks!