I've been looking into the engine, in large part because of the use of Ruby and the livecoding capabilities. I just have a few questions about the way that the engine works that I can't seem to find answers for.
- Is it possible to use existing Ruby libraries/gems?
- Is there anyway to interface with C, so that we can, for example, use existing physics engines? I know that there are ways for Ruby to interface with C, but I'm unclear on whether that functionality is exposed in DragonRuby (for example, I read that requires use a dedicated DragonRuby command).