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Hi Fae, how r u? Have you tried familiarising with the K engine? Are you feeling good working with it?

(+1)

I haven't had time yet. I had more time when I first asked, unfortunately. :/

Doing my best to find time, though! Took a quick look and didn't expect it to be based on Godot, so that's interesting. I did notice that the plugin API is a bit...clunky at present, as well.

Yes we started our project using Godot, plus we did and we are still coding many additional parts in GDscript of course and C++ too, as usual.

About plugins, we've primarily focused on performance and avoiding bottlenecks, then we will also release more examples and docs on how to develop plugins, on our website.

PS: it's a gaming social marketplace!

(Plugins in K-Engine basically work like game mods), we decided to adopt this solution because it perfectly matches the game architecture when exported.

and... hopefully, more resources are coming! :)

Hey Fae, are you creating a great game with K-Engine? In September or early October, we should release the alpha, and probably even opening our marketplace

Any feedback?