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Yes we started our project using Godot, plus we did and we are still coding many additional parts in GDscript of course and C++ too, as usual.

About plugins, we've primarily focused on performance and avoiding bottlenecks, then we will also release more examples and docs on how to develop plugins, on our website.

PS: it's a gaming social marketplace!

(Plugins in K-Engine basically work like game mods), we decided to adopt this solution because it perfectly matches the game architecture when exported.

and... hopefully, more resources are coming! :)