Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(19 edits)

Hmm... The pixel art looks odd. This is generated images, and code is it? Seems a bit suspicious, unclear what is original work. That would be the opposite of punk, a bit lame to submit art to machines, corporate and fake in a way. It's violating the way these companies stole from the entire internet and artist's work for their models, but there is no recourse. 

Intro is very long. Don't know how to play, but like the sense of humor and attitude. Couldn't figure it out the controls. Shitting on the street is fun, and I definitely died. Seems nostalgic to the era, towns and arcade. Also like the ADHD acronym lol

Interesting screens.


(+1)

Thanks for the feedback, at least you tried the game instead of instantly dismissing it as “AI generated slop without any creative input from you.” I edited my original post in r/SoloDevelopment to clarify some things. I’ve been pretty open about using AI assisted tools for code, graphics and music, which are not something that I’m very interested in. My focus is mainly in game design, but I don’t feel like every page and every post should start with a disclaimer: “THIS IS AI GENERATED SLOP!”

Not sure how giving out a free game would be corporate and fake and against punk ideology. Not being part of skater and punk subcultures but acting like you are, and creating a commercial game with AI, and claiming it was all done by you, would be. All writing, animations, smaller sprites, sound editing and sound effects (many were based on sound effects from free stock libraries) were done by me. All game design was done by me.

Modern speech style was generated by ElevenLabs text-to-speech tool, Stephen Hawking and C64 speech styles were done by DECtalk and SAM emulators. All music were generated by Suno (although the intro song’s lyrics were written by me and spell-checked/edited by AI), most of the coding was done with the help of ChatGPT, all background art and bigger sprites like cars were AI generated, although for example the game backgrounds required heavy editing.

(1 edit)

Thanks for telling me many of the details and process, the models and assets and stuff and such. that is neat. I appreciate your work on it, I like the arcade stuff, that seems accurate to the real ones back then. Honesty is nice, and it's fun to learn about it.

Making games for people is a good thing, but I know that it's hard to get responses. Most of us are niche and unknowns, the silence is huge. I like to comment.


About the forum and perception, it probably won't be easy to show the game to other developers. Indie and arty people are like that by nature, I think they like to make everything themselves and the creative process with their own ideals, and because of that they often really hate generative models.

There was a Manifesto Jam on Itch.io that I saw about what people believe in, a lot of it was anti-corporate, anti-oligarchy, anti-establishment, anti-generation etc. It was cool. I only found one project out of hundreds that wrote about models in a positive way, but even that one talked about the creative potential of making your own models. 

I keeping seeing a massive stigma around generative models, that seems frustrating to deal with. I'm not sure how, but I've seen some people use disclaimers about AI and upfront confidence in using models, build a following around that. The audience decides for themselves what they can accept and enjoy, and that can have some good will, less complaints about being 'tricked or lied to'.