Nice gameplay, thanks. This game has a nice aesthetic.
11equalsfish
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I tried to play the game as, but it crashed in the intro after him watching the airplane. I'm using Brave browser. The character seems interesting, the backstory is sad but hope he can find a way. I tried Astrid's route too, but that crashed as well in the intro. I couldn't read the words here, because I can only read English.
I hope the development goes well, the art is really quite nice. Parallel stories of these young people being neglected by their parents and having to be strong on their own is a relatable story, that inspires much sympathy. I was interested in what is playable here.

Huh, I'm just surprised. I liked it for how long winded and detailed it felt, at least I respected it enough to see it through. Thought it was a good artistic statement and I connected with the tangents and feelings of the character.
I guess dialogue might "need" some cuts, but this'll get admiration from people like me lol. I am the exact audience and match with all the tags. There's much value in this.
Very beautiful and cute game! This small game has such a great presentation and artwork, easy to play. Looks very much like an actual Ghibli work, artwork is some of the best I've seen on this website. Love how the dog thinks, interacts with the people and objects in accurate and detailed ways.
It was quite difficult to get the busy humans to notice Ella, but found a way by bringing slippers, bag and earphones in the trash to Laura. I had to reset after pawing and barking too many times.
This is a slow moving auto scroller with calming music and some other animals. I've always liked games without conflict or stress. You can bump to other whales too, no other things.
After a few minutes there is some rain, a short screen and text about the Northern waters, then it's back in the other direction to the ice and snow again. I felt calmer after playing, nice slow game.
This reminds me of a song, Cosmo Sheldrake - Bathed In Sound (2023)

Well made Bitsy game. Interesting queer reading on relating to "monsters", combined with storytelling by the game. Travelling through places, and encounter with a beautiful wolf at the end. Misunderstood beings that are remembered, viewed with scorn by the majority, but can and should be empathized with.
Came from Godot discord, and chatted. Here are my current notes.
I read how you say things are in the air and low effort. This seems like a good start the project, the art is the best part I think. From what I saw, the writing seems casual but nice. I kinda relate with the characters being kinda annoyed at things.
I almost couldn't figure out how to get out of the house lol, at the end of a blank hallway. Met the characters in the mansion, searched the rooms on the left for minigames, but I walked towards a drawer in the middle of the mansion, and the screen blanked out. I got stuck here, it was unresponsive.
The second time I got stuck was on this chair in the screenshot.
No idea what's happening, but that's my second playthrough. Got stuck both times, so I had to ask for advice.
The characters all being dead was a surprise, but things already suck so it couldn't get much worse, surely? lol
I got to the hide and seek part, but I kept getting kicked out of cupboards and getting blocked by random people appearing in them, so I couldn't get through it. I just tried waiting around, running and entering cupboards when the head appeared. Lowest time I got was 2:30. I tried 5 times, so this is where I'm giving up. This seems completely arbitrary when the cupboards are blocked, so the lack of control and slow timer was confusing. It works alright though, I was tense and a little spooked. The characters seem interesting.
I've heard this this is a problem in testing too. I think if the head was slower and could be run past, or if you could stay in the cupboard longer, at least the player could have some more moves to avoid it. Maybe more rhythm game or dexterity challenge, it would feel more skilful rather than randomly waiting to be killed or blocked.
This is as much as I'm playing in these days, so I have followed. Hope your game dev goes well! Polishing things is a hard but important part.
Thanks! I try to show appreciation and reaction to the work, hope that you'll continue to make cool stuff, or earn more recognition for it! I really connected with parts of this game. I think this is one of best works under the Autism tag, that's the one I was going through. Only 78 games there at the moment.
This is a bittersweet introspective story. The digital space is detached from our world but can connect people from far places. It's not a whole solution to critical problems like friendship. I personally didn't relate a lot to this, but I understood the need of connection. I thought the writing was a bit short but had good sentiment.
Interesting that remembering the past, and wanting to hurt and die is the short ending. That lingers as a haunting gaze. This pain and memory weighs on us, but the good memory with them will also stay. You don't see memory this until after the choice to remember, which would've been nice to know, but trauma just comes back sometimes.
The ending of erasing memory is much longer and thoughtful about what it means to remember, and feel, and have relationships even with all these puzzling flaws and frictions. That possibility has the beauty and music.
A bit like that Eternal Sunshine movie. It's a lot to deal with, but there can be worth found in this experience. The present is a living thing, the past is static images.
Congee does help with feeling full but when I'm really sick I just can't keep it in. I guess the it's easiest thing to swallow if you can barely eat, the basics of water, rice and salt keep the body going. Close people cooking it for you, the feeling of home is a lovely feeling.
The congee at restaurants are often way too flavourful and salty, not really for sick people. Still, food is very important for connecting to people.
This was a friendly game with many short and sweet scenes, and cute vibes. This story was an infinite loop of closeness. Also, I could choose to home, yay!
Sidenote, I don't like how the chips in the story just taste like chips, but the chocolate was said to taste good. Besides the snack bias for girls, there is a bias against the chips. ( •̀ ᴖ •́ )
Help!!! Someone! Cut my head off, it's trying to murder the rest of me!
This is a surprisingly long and frustrating game. The struggle of the mental state is made real. I like it overall, truly unique and funny at times. I've experienced most of this game before in my life, and I feel seen, which is a great feeling. Nice music,
Nice fake out too lol. It seems like he is going to live out the entire day in his own thoughts. Very repetitive, but accurate. This would probably take half an hour to finish. I kept pressing a quickly to get through the dialogue, but that seemed to be the point. Couldn't just get up from pressing A, no matter how much I did it, just had to be patient.
I couldn't finish the game because it was too long and I closed the window by accident when I neared the end. I found this recording on the internet, which was helpful. This video is from a Japanese itch.io developer, he has some trouble reading the game but manages. This character does get up at the end, horray!
This game is really nice, has very good pixel artwork about this experience of painful self awareness, being watched and feeling this gaze in this disconcerting way. A bit dramatic and repetitive. Interesting there is are multiple sections of waiting.
The presentation is really good, but I'm not sure if I understood what the point was until the last scene. It seems to be about autism, some kind of body dysmorphia or paranoia. This person is very uncomfortable, and I really like the metaphors.
The text boxes seem too crowded, need to progress text multiple times to see the whole sentence. Didn't like that the sentences were split between multiple button presses, hard to control but the writing was good and that got in the way.
I think the conclusion of making peace with being as you are, accepting your own observations and not fearing judgement is cool. You become the one that is watching, and it feels like agency.

I like this game and the design. This felt comfortable and relatable to me. Just wanted to say I appreciate this game, this feels like a journal of thoughts in the morning routine. I think the ending paragraphs with notes, explanations of the game and the thought process behind it was very enlightening. I hope to make a game that can have this kind of honesty and truth.

