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11equalsfish

206
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A member registered Oct 20, 2025 · View creator page →

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Short comic. That was intriguing and disorienting in a painful way. I wonder what kind of world this is, and how this character copes with their inner world and the harsh outer world.

This story is inconclusive, but it has much promise. Nice first comic project on itch.io, the art is great. Hope and believing in love and self can be a healing thing.

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Very nice and cute art! This is plant destruction is distressing. I wonder if the plans for more comics have worked out? Cats are heartless lol

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These are generated images, can still see artifacts of the white background. I just tried to be agreeable to the bunny, and understand what they said.

I was intrigued, but nothing much happened, and I stayed with them forever. Nothing much was answered about the mystery of the protagonist's missing memory, their karma, bunny's domain and this "Neither" place. Well, I hope their future is okay. 

This ending wasn't very useful, played a few minutes, but this is where I'll stop.

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Interesting ocean environment and sea creatures, but I couldn't read because not in English. I got a circle object, but don't know how to progress. Died to the tentacles.

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This is a simple, straightforward and cute game! Glad the dog found a place, they have may opinions even though they don't understand human speech. It's hard to find a home in this harsh world.

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Quite cute and short game about different homes, and appreciating your own. The poem writing is nice. Not much gameplay except walking back and forth between mum and other animals, which was a bit repetitive.

Really like the concept and it was fun, this Earth is endlessly fascinating.

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I played the whole game. It was stressful to think this drill will implode or cook the people inside. It was fun.

I didn't get any hull damage at all, but I also didn't read any of the text because I was busy watching the gauges and pressing the buttons constantly.

It was stressful. The game looks good, I didn't understand the zones because I didn't read anything.

By the way, when I clicked new game after finishing it, the end screen pops up again. I couldn't play again, but just had to reload the page for it to work again.



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A deeply personal story and thoughts, a bit odd to play in first person. About much pain and disassociating from reality, interesting how living a normal life fades into mental spaces and thought scapes.

Seems like it's about interacting with others but yearning to share thoughts, making games for others to see and have this connection with the world. 

Got a little stuck at the screens after playing the music, but found a way to walk down. Great visuals and music. It was nice to walk in these shoes of yours, and seeing how it felt to make these games, to want it. I learnt something.

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I relate to this dysphoria and anxiety, but for very different reasons. It's harrowing to go on self discovery in such a disingenuous and capitalist social media environment. Very well made gameplay, nice music and meaningful visuals!

Hope is a good thing. Life and people continue on, after all these doubts and pressures have left.

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I don't get the metaphor, but it's well made. Feeling of the void and anxiety is heavy, unclear where that is coming from. Feels bad.

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Nice Disco Elysium reference, the bug was a transcendent moment. Capital, politics and history has destroyed and left Martinese, but people and labour continue onward into the future. People and their craft is tangible and real, and they survive. This is in a long legacy. Life is worth living.

I remember seeing nice analysis videos about it called "Revachol: Optimism in the Post-Soviet" and "A Brief Introduction to Disco Elysium's Ideology". Interesting how the game uses real world Post-Soviet Estonian context to make this statement about life.

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I don't really get it, but seems neat to generate house descriptions. Clicking home lead to your website, which was awkward, it didn't fit the screen. I found this game by searching the title and looking at all the games.

This is the most normal one I found:
"a cookie-cutter home. there is nothing strange to see here."

"a house surrounded by dense trees. the forest is eerily silent, and contains hidden symbols."


I think this is intriguing:
an empty rectangular clearing in the middle of an abandoned cul-de-sac - at least, to the naked eye. the shack only appears in a dream, and only to those it's chosen.

Many of them were about peacocks and birds, which is odd: "your own house. there is nothing strange to see here. there is nothing to see here at all — only the peacocks in the backyard."

"an ancient and unloved shack — though it was loved well many centuries ago by the people who lived there, and then by the sparrows that came after. all that remains is the sun-bleached bones in the bedroom and the layers of dirt covering the whole thing."

This feels like a relatable game lol. I found this game by searching the title and looking at all the games.

I don't get it, I wanted around and went to the party, but there were just a bunch of people, then went to the alley and the game ended. Got nothing out of that.

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Huh, looks neat. Interesting how there is 2d platforming on the wall. It's cool how this is played on the dance pad, never seen that before. I found this game by searching the title and looking at all the games.

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Runs not great on Surface Pro, some lag. It's about a short trip, sitting in a boat and walking through landscape, but the only gameplay is reading the dialogue and choosing some short responses. It's longer than I thought it would be, with stops, places and time changes.

Needs patience to play, waiting for dialogue. I think this is a mundane but interesting conversation, nice visuals and This one is the longest and most detailed in the series yet. Art style reminds me a bit of Tintin. Kinda whimsical and had feeling, there is more weight to what the characters feel on this journey.

Good characters and nice little arc, the visuals are stylized and good, funny mouth sounds and nice music. Great presentation. Dialogue is limited but the curtness is contextualized by the two bantering characters and the third one that joins. Enjoyable stuff.

A gripe, the text box gets in the way of looking at stuff, and the box is mostly empty space.

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Nice to see how the concept and series started. This has not much visuals, which is why I got into this, so I am a bit disappointed. This character talks to you, it was mildly interesting. Seeing the love and killing someone question again is funny. This is a few minutes long, shortest one.

I came from the latest one too, lol. I don't think there are changes, you're just a quiet person going along with the other characters

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Not my favourite from this series, a little scary from the rumbling. I couldn't see any birds the character was seeing, but it's sort of a mundane feeling. Around 9 minutes long? Good 3d mountain and moving fog. Simple conversation, dialogue options are limited.

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These personal thoughts are precious, I feel. There is a tension that feels raw and true. A lot of life is rolling in dirt, but better things are possible. Parts about this I really relate to, but parts concern me.

Personally, I hope to live in a world of fairness and love, that conviction is what kept me alive from the emotional abuse I've faced. I wonder what the next year will bring?

Sure, thanks for letting me know. If you needed, you can replace this entire page with that manifesto, it's an option? Dirtlove Manifesto, it's interesting. If someone reads this, consider checking it out.

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lol sure. 

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Games are a part of us, literally. I think of them in relation to people and the body, but this detailed specificity is astonishing. I've always wondered how the functions can metaphorically correlate to art, this literal detail is useful and kinda educational. Not sure if I get or agree with all of it... thank you for making this, and the information.

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Woah, this is in Nintendo DS format, love it and the two screen layout. Nice Ace Attorney style. Good quality game.

I've noticed that many people made their first project in this jam, no gameplay expectations, good time to try something new. I think this looks great, but maybe I don't know enough to judge on quality, lol. This is my first Jam.

Art has to be honest. Showing the injuries, suffering and death is doing people justice. It just really spoke to me.

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Woah, this feels psychedelic. I am also deeply comforted that my nose is a nose, but my eyes are burning in this kaleidoscope world. I roll with this, this layered thought. I hope you will update as you go. Nice lucky last 333rd submission

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Seeing reflections in each other and synchronizing is a powerful feeling. I got emotional too, hearing that of you makes me feel blessed. I kinda had an out of body experience, it was scary that I felt like seeing my heart and soul in someone else.

Perhaps we don't need to rip out our heart to show it, but putting this out there and encountering someone that gets it feels wonderful. I love you, mate. Love is many things.

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Yeah, you can imagine anything in the pixels. It's interesting to read how people see the games they've played. I thought about it a bit more.

I've played on an original Game Boy before, and I thought it was very hard to read. I have a Game Boy SP now, and it was super fun playing it recently, the backlight helps. Pokemon had a huge map and towns that were all tiny pixels.

Ruby looks much better than the modern crap, the image in my head and between the pixels was imagination. The modern stuff looks like unfinished shovel ware. Developers need to consider visual design. The tiny screen also helps the detail density, it's like the more compressed it is, the more defined the design.

My favourite console was the DS, with games like Ghost Trick and Hotel Dusk, Last Window. Some of the most stylized games I've ever played, the resolution is tiny but I think it's the most beautiful. It's part of why I became creative and am trying game dev now, that possibility space is why I love games.

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Not sure how to say this, but I loved this jam and the projects, this experience was great. I read a ton of these manifestos, had so many unique thoughts from unique people, and they had so many styles and formats, it's overwhelming, hundreds of them! I'm glad to join in for the first time. Connecting and knowing shared feelings from fellow devs is a blessing.

Some were silly, some serious, some thoughtful, some tragic. I think this kind of sharing is enlightening, it helps lift us up. To collectively face our frustrations, suffering or oppression. Showing your passion and sincere expressions is a wonderful thing, being inspired is like a flame that is lit and spread in each other. Thank you Haraiva for putting this jam together, the overview was a good direction.

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Woah, 7 different text files. I liked the one from a few days ago too. Except for the one with 12 manifesto title pages, where you have to imagine what the manifestos are, this one has got to be the one with the most manifestos, right? Anyway, I admire the aggressiveness. We must resist with our fists!

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Now that it's over, I want to say I was inspired by a couple projects. Yours was critical in making me feel blessed, and making this the first jam that I enter. It's been a really fun time reading so many of them, some of the most thoughtful and meaningful interactions I've had on the internet. 

Thanks for giving me a bit of a kick. I realized that I do things out of love, so I threw together a manifesto together, didn't even know I had it in me. I got confused seeing the branching path text games, so mine is not detailed but I did it and feel a part of this.

I also wrote that "I love you" at the end of my text, but the body of text is not like anyone elses. Funny how copying people makes it different through our different brains.

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Hello, I came here from your comments on the love the player manifesto. I wonder how many users posted three manifestos? That is quite cool.

It's odd, this jam is about spilling your brains into honest statements, about big topics like gaming and yourself. It's really hard. I tried really hard to be serious because this jam happens only once in many years, and I made a manifesto that was broad and blunt.

I feel like I need to learn some humility and honesty. I was surprised how vulnerable people got, some were silly, some down right tragic. I wanted to show my empathy and honest thoughts in return, so here they are.

I've struggled to live from my circumstances and condition, so to me every moment is a huge deal of struggle and survival, and I care about everything immensely. Every interaction is like a gift. It looks like many devs don't think this way, and I am being way too dramatic.

Our collective work is like a snapshot of us in this moment, it's a record of who we are, which is normal and not important. I saw many people who were being extremely dramatic about attacking things and changing all of gaming, I couldn't take them seriously?

I think this manifesto is nice because it changed my view on who devs are as people. Our desires, pain, joys, what we really care about on a day to day basis. Faffing about in confusion, ignorance and frustration, but wanting something to be the case.

I am new to this, so I hope I can make this stuff and typing to other devs my new normal. This kind of thing helps me accept the human process, and will color my preconceptions going forward. It's not "important", but this project has value to me.  My comment is nearly as long as your manifesto, that's silly.

Human being are too flawed and too diverse for normalcy, especially not perfection. At least have self acceptance for your desires.

Beautiful metaphor and great photos! Your flowers are beautiful.

Not that I care, but this life is hard and it hurts. Some things are just wrong and out of people's control. I relate to this and I'm queer too, art doesn't really fix all things, nor does other people's validation, but it is something there and it's a good reason to make some art. It changes what people feel, what they think in their head, and that can be powerful. 

Living with abusive people, parents like that, and being hurt this way makes a part of you injured and broken. They are messed up, and that messes you up. This whole system is a rort, but we are still here and still alive despite it all. Our life and our art matters and is valuable, despite this harsh world trying to drag us down with it. Defying those lies, things and people change over time. The people that abused me changed, but it was way too slow and with too much effort on my part. This reality, and the truth that we experience is more precious than lies. 

Thanks for typing this out and spilling the ramble thoughts, perhaps I felt some of the reality past the words. What a life. I want you to care, and I want you to care about caring. Living and seeing and feeling as a person in this fucked place is valuable. This manifesto I think moved me very much.

One of my favourite movies is Weathering with You. Very beautiful and grand weather effects, and also flooding. Rain is so sparkly and dynamic, but it can have big consequences. Lovely game.

This makes me very disappointed, thanks for saying it.

hehe, lol, lmao, rofl

I relate to this so much, and your speaking out loud has emotion not found in text. I am queer and have a communication disability. 

Thanks for speaking your thoughts and your self. You are a unique culmination of experiences. This is the real shit and I think this kind of soul is more important than most big grand games. The human condition is this confusion, and finding some kind of connection in this vast harsh world.

There is only one person like you in this world, same with all people, and I was moved from this.