Hm, the game's presentation looks fine until the black screen right after the character preview. Very buggy right now. Not much to this demo, no gameplay yet, the beta version doesn't seem to be available despite the announcement. Hope dev career is going okay.
11equalsfish
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Love to see a game made in Australia. Nice spike field. The hope and despair, and body horror was palpable. I saw Proximate in a review by Jacob Geller, but I found this by accident when searching for Solarpunk. Funny coincidence, the writing sells the loss. I am inspired by this. Good things are possible for this world.
I got here from the Disco Framework, and was intrigued by the text and picture in a frame format. This is an interesting format, the small frame makes it direct the scene, and the black background makes it easier to read the text. Voice acting and writing was okay and enjoyable in a fun way. The characters were nice, but seemed a bit obvious.
The dialogue audio can overlap if clicking fast. I hope development goes smoothly.
Found out about Desert Bus for Hope 2025 from this. It's funny how the whole road rotates so you have to constantly change the direction which you're dragging. The touch control is nice. Driving in long trips is very contemplative, considering time and the landscape, like feeling the Earth slowly turn.
This is my first time playing one of these VNs by new developers, I chose it because I relate to the vibe. I found it on the Visual Novel Database. I found it frustrating, and a bit disturbing. In my playthrough I liked the style, characters and creative horror scenes, but I don't think the game is complete enough because some of it seemed like nonsense and not very well written in English.