Thanks for the short game. That was very anxiety inducing to me, being stuck here and waiting for something, going back and forth. I liked the slice of life aspect and the thoughts.
11equalsfish
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Thanks for telling me many of the details and process, the models and assets and stuff and such. that is neat. I appreciate your work on it, I like the arcade stuff, that seems accurate to the real ones back then. Honesty is nice, and it's fun to learn about it.
Making games for people is a good thing, but I know that it's hard to get responses. Most of us are niche and unknowns, the silence is huge. I like to comment.
About the forum and perception, it probably won't be easy to show the game to other developers. Indie and arty people are like that by nature, I think they like to make everything themselves and the creative process with their own ideals, and because of that they often really hate generative models.
There was a Manifesto Jam on Itch.io that I saw about what people believe in, a lot of it was anti-corporate, anti-oligarchy, anti-establishment, anti-generation etc. It was cool. I only found one project out of hundreds that wrote about models in a positive way, but even that one talked about the creative potential of making your own models.
I keeping seeing a massive stigma around generative models, that seems frustrating to deal with. I'm not sure how, but I've seen some people use disclaimers about AI and upfront confidence in using models, build a following around that. The audience decides for themselves what they can accept and enjoy, and that can have some good will, less complaints about being 'tricked or lied to'.
Hmm... The pixel art looks odd. This is generated images, and code is it? Seems a bit suspicious, unclear what is original work. That would be the opposite of punk, a bit lame to submit art to machines, corporate and fake in a way. It's violating the way these companies stole from the entire internet and artist's work for their models, but there is no recourse.
Intro is very long. Don't know how to play, but like the sense of humor and attitude. Couldn't figure it out the controls. Shitting on the street is fun, and I definitely died. Seems nostalgic to the era, towns and arcade. Also like the ADHD acronym lol
Interesting screens.

Short comic. That was intriguing and disorienting in a painful way. I wonder what kind of world this is, and how this character copes with their inner world and the harsh outer world.
This story is inconclusive, but it has much promise. Nice first comic project on itch.io, the art is great. Hope and believing in love and self can be a healing thing.
Tried this game. These are generated images, can still see artifacts of the white background, which is bad. I just tried to be agreeable to the bunny, and understand what they said.
I was intrigued, but nothing much happened, and I stayed with them forever. Nothing much was answered about the mystery of the protagonist's missing memory, their karma, bunny's domain and this "Neither" place. Well, I hope their future is okay.
Played a few minutes. The other choice to leave and disobey them, you get killed instantly and get the bad ending. This is where I'll stop. Hope future development will be okay.

I played the whole game. It was stressful to think this drill will implode or cook the people inside. It was fun.
I didn't get any hull damage at all, but I also didn't read any of the text because I was busy watching the gauges and pressing the buttons constantly.
It was stressful. The game looks good, I didn't understand the zones because I didn't read anything.
By the way, when I clicked new game after finishing it, the end screen pops up again. I couldn't play again, but just had to reload the page for it to work again.

A deeply personal story and thoughts, a bit odd to play in first person. About much pain and disassociating from reality, interesting how living a normal life fades into mental spaces and thought scapes.
Seems like it's about interacting with others but yearning to share thoughts, making games for others to see and have this connection with the world.
Got a little stuck at the screens after playing the music, but found a way to walk down. Great visuals and music. It was nice to walk in these shoes of yours, and seeing how it felt to make these games, to want it. I learnt something.
I relate to this dysphoria and anxiety, but for very different reasons. It's harrowing to go on self discovery in such a disingenuous and capitalist social media environment. Very well made gameplay, nice music and meaningful visuals!
Hope is a good thing. Life and people continue on, after all these doubts and pressures have left.
Nice Disco Elysium reference, the bug was a transcendent moment. Capital, politics and history has destroyed and left Martinese, but people and labour continue onward into the future. People and their craft is tangible and real, and they survive. This is in a long legacy. Life is worth living.
I remember seeing nice analysis videos about it called "Revachol: Optimism in the Post-Soviet" and "A Brief Introduction to Disco Elysium's Ideology". Interesting how the game uses real world Post-Soviet Estonian context to make this statement about life.
I don't really get it, but seems neat to generate house descriptions. Clicking home lead to your website, which was awkward, it didn't fit the screen. I found this game by searching the title and looking at all the games.
This is the most normal one I found:
"a cookie-cutter home. there is nothing strange to see here."
"a house surrounded by dense trees. the forest is eerily silent, and contains hidden symbols."
I think this is intriguing:
an empty rectangular clearing in the middle of an abandoned cul-de-sac - at least, to the naked eye. the shack only appears in a dream, and only to those it's chosen.
Many of them were about peacocks and birds, which is odd: "your own house. there is nothing strange to see here. there is nothing to see here at all — only the peacocks in the backyard."
"an ancient and unloved shack — though it was loved well many centuries ago by the people who lived there, and then by the sparrows that came after. all that remains is the sun-bleached bones in the bedroom and the layers of dirt covering the whole thing."
Runs not great on Surface Pro, some lag. It's about a short trip, sitting in a boat and walking through landscape, but the only gameplay is reading the dialogue and choosing some short responses. It's longer than I thought it would be, with stops, places and time changes.
Needs patience to play, waiting for dialogue. I think this is a mundane but interesting conversation, nice visuals and This one is the longest and most detailed in the series yet. Art style reminds me a bit of Tintin. Kinda whimsical and had feeling, there is more weight to what the characters feel on this journey.
Good characters and nice little arc, the visuals are stylized and good, funny mouth sounds and nice music. Great presentation. Dialogue is limited but the curtness is contextualized by the two bantering characters and the third one that joins. Enjoyable stuff.
A gripe, the text box gets in the way of looking at stuff, and the box is mostly empty space.
These personal thoughts are precious, I feel. There is a tension that feels raw and true. A lot of life is rolling in dirt, but better things are possible. Parts about this I really relate to, but parts concern me.
Personally, I hope to live in a world of fairness and love, that conviction is what kept me alive from the emotional abuse I've faced. I wonder what the next year will bring?
Games are a part of us, literally. I think of them in relation to people and the body, but this detailed specificity is astonishing. I've always wondered how the functions can metaphorically correlate to art, this literal detail is useful and kinda educational. Not sure if I get or agree with all of it... thank you for making this, and the information.
I've noticed that many people made their first project in this jam, no gameplay expectations, good time to try something new. I think this looks great, but maybe I don't know enough to judge on quality, lol. This is my first Jam.
Art has to be honest. Showing the injuries, suffering and death is doing people justice. It just really spoke to me.

